SOBRE ESTE EPISÓDIO
The plan for the show is to have a show.
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PESQUISAR EPISÓDIOS PASSADOS
Pesquisar episódios anteriores de Computer Game Evolution.
OUTROS EPISÓDIOS NESTE PODCAST
Three years of no Wizardry are met by a shrug, as Ultima IV attempts to introduce role-playing into RPGs, SSI keeps making tactical wargames by accident, while Ghostbusters and Might and Magic bring sex back on the menu. Watching this, the French can't help but join the fun with the strangest …
Are we really allowed to have a year without numbered sequels, and full of games doing something few had done before or since? What's the catch? Do they all fail horribly?
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Ubiquitous ninjas, millions of XP, and a famous licence help CRPGs sell hundreds of thousands of copies. Following his own path, as always, Richard Garriott argues in favour of child murder, and wins.
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An off-script rambling on modern games about… convincing people?
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"It's not that kind of dungeon," say people inspired by Dungeons & Dragons to make games where you get picked up by wenches, or mate with your spouse for the glory of mankind.
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Aviso: O podcast e a arte incorporada nesta página são de Tim, que é propriedade de seu proprietário e não é afiliado ou endossado por Listen Notes, Inc.
EDITAR
Obrigado por ajudar a manter a base de dados dos podcasts atualizada.