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"It's not that kind of dungeon," say people inspired by Dungeons & Dragons to make games where you get picked up by wenches, or mate with your spouse for the glory of mankind. Support the show

3.30 The end of 8-bits

Ubiquitous ninjas, millions of XP, and a famous licence help CRPGs sell hundreds of thousands of copies. Following his own path, as always, Richard Garriott argues in favour of child murder, and wins. Support the show

3.31 The year of lock picking

Are we really allowed to have a year without numbered sequels, and full of games doing something few had done before or since? What's the catch? Do they all fail horribly? Support the show

3.32 To hang a rebel

An off-script rambling on modern games about… convincing people? Support the show
Aviso: O podcast e a arte incorporada nesta página são de Tim, que é propriedade de seu proprietário e não é afiliado ou endossado por Listen Notes, Inc.