ABOUT THIS EPISODE
In between seasons, Oliver takes the chance to reflect on some of the games we have discussed previously (Slay the Spire, Inscryption, and Balatro) to break down the genre of Roguelike Deckbuilders into three recurring bits:
- Building on Familiarity - Pick up and play simplicity, minimal onboarding, and complexity layering
- Meaningful Choices - Risk VS reward and the power of full information transparency
- Oozing Personality - Successfully translating the slow tactile form of playing cards to the audio-visual medium of videogames
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3-Bit Design: @3bitdesign
Oliver - @oliverwauters
Tristan - @theatrewalker
Or email - 3bitdesign@gmail.com
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English
United Kingdom
TRANSCRIPT 🔗
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OTHER EPISODES IN THIS PODCAST
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Tristan and Oliver abandon this timeline and rethink tactics for the next, in Subset Games' mech vs kaiju showdown Into the Breach, breaking it down into these three bits:
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Tristan and Oliver are joined by Jon Keevy as they emulate their minds into their new digital bodies to board the Eye in Jump Over the Age's modern classic Citizen Sleeper, tapping into these three threads:
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Risk Assessment - …
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