ABOUT THIS EPISODE
Tristan and Oliver don laser wipe enemy gunk off their helmets and form up as they strategically infiltrate LucasArts's Star Wars: Republic Commando to rendezvous with these three bits:
- One Gun, Many Guns - Discussing the unique loadout and attachment system
- Squad Up! - All about the celebrated squad command systems, and the design choices that make it tick
- You Are a Commando - How the game immerses you into the job, from the diegetic UI to the narrative perspective
Let us know what you think:
3-Bit Design: @3bitdesign
Oliver - @oliverwauters
Tristan - @theatrewalker
Or email - 3bitdesign@gmail.com
Some references:
Making of - Star Wars: Republic Commando - NeoGamer - The Video Game Archive (video)
After 20 Years, Star Wars: Republic Commando is Still a MASTERPIECE | 2025 Review - TheNameBrand (video)
Storytelling Techniques Native to First Person Camera Games - Jiajun “Jeremy” Liu, Medium (article)
English
United Kingdom
TRANSCRIPT 🔗
Are you the producer of this podcast?
Add a podcast transcript
Need Audio-to-Text?
Transcribe with Listen411 in Just 60 Seconds
OTHER EPISODES IN THIS PODCAST
Tristan and Oliver are joined by Jon Keevy as they emulate their minds into their new digital bodies to board the Eye in Jump Over the Age's modern classic Citizen Sleeper, tapping into these three threads:
Cycles - The passing of time and how it makes the dynamic narrative tick
Risk Assessment - …
Tristan and Oliver take an emotional journey through the watercolour wonders of Nomada Studio's spellbinding Gris, painting it in these three bits:
Colour Theory - Emotive storytelling through colour
Embodiment of Grief - Stages of grief interwoven into tangible mechanics and abilities
Guiding Thr…
Tristan and Oliver abandon this timeline and rethink tactics for the next, in Subset Games' mech vs kaiju showdown Into the Breach, breaking it down into these three bits:
Strategic Simplicity - Making a turn based strategy game feel approachable
Collateral Damage - Subverting player expectations …
Tristan and Oliver are joined by Kieran Reid as they inherit too much responsibility for their own good, and try to manage chaos in Colossal Order's hit sim Cities Skylines, planning it out in these three zones:
Traffic as Emerging Puzzles - Breaking down the brilliant traffic systems and how they…
Disclaimer: The podcast and artwork embedded on this page are from 3BitDesign, which is the property of its owner and not affiliated with or endorsed by Listen Notes, Inc.
EDIT
Thank you for helping to keep the podcast database up to date.