ABOUT THIS EPISODE
Tristan and Oliver are joined by guest Marta Durand as they take on the role of the new director and unravel the surreal mysteries of the Oldest House in Remedy's mind-bending Control, locking it down into these three bits:
- Oldest House - Metroidvania storytelling housed in brutalist architecture
- The Force - The ultimate telekinetic power fantasy and progression in the combat system
- Business as Usual - Grounding the supernatural through mundane corporate activity
Let us know what you think:
Leave us a review!
3-Bit Design: @3bitdesign
Oliver - @oliverwauters
Tristan - @theatrewalker
Or email - 3bitdesign@gmail.com
Some references:
Control: A Masterpiece in Game Design - Faye Seidler, Medium (article)
The Secret Sauce of Remedy's Map Design - Game Design with Michael (video essay)
Control freak: Inside the narrative design of Remedy's least linear game - Diego Arguello, Game Developer (article)
Exploring the world-driven game design of Control - Bryant Francis, Game Developer (article)
English
United Kingdom
TRANSCRIPT 🔗
Are you the producer of this podcast?
Add a podcast transcript
Need Audio-to-Text?
Transcribe with Listen411 in Just 60 Seconds
OTHER EPISODES IN THIS PODCAST
Tristan and Oliver are joined by Kieran Reid as they inherit too much responsibility for their own good, and try to manage chaos in Colossal Order's hit sim Cities Skylines, planning it out in these three zones:
Traffic as Emerging Puzzles - Breaking down the brilliant traffic systems and how they…
Tristan and Oliver take an emotional journey through the watercolour wonders of Nomada Studio's spellbinding Gris, painting it in these three bits:
Colour Theory - Emotive storytelling through colour
Embodiment of Grief - Stages of grief interwoven into tangible mechanics and abilities
Guiding Thr…
Tristan and Oliver don laser wipe enemy gunk off their helmets and form up as they strategically infiltrate LucasArts's Star Wars: Republic Commando to rendezvous with these three bits:
One Gun, Many Guns - Discussing the unique loadout and attachment system
Squad Up! - All about the celebrated sq…
Tristan and Oliver are joined by Jon Keevy as they emulate their minds into their new digital bodies to board the Eye in Jump Over the Age's modern classic Citizen Sleeper, tapping into these three threads:
Cycles - The passing of time and how it makes the dynamic narrative tick
Risk Assessment - …
Tristan and Oliver abandon this timeline and rethink tactics for the next, in Subset Games' mech vs kaiju showdown Into the Breach, breaking it down into these three bits:
Strategic Simplicity - Making a turn based strategy game feel approachable
Collateral Damage - Subverting player expectations …
Disclaimer: The podcast and artwork embedded on this page are from 3BitDesign, which is the property of its owner and not affiliated with or endorsed by Listen Notes, Inc.
EDIT
Thank you for helping to keep the podcast database up to date.