O TYM PODKAŚCIE 🔗

Częstotliwość aktualizacji:
every 5 days
Średnia długość dźwięku:
105 minutes
Język angielski
Stany Zjednoczone
86 odcinków
od 7 lutego 2022
episodic

NAJNOWSZY ODCINEK 🔗

The new map is finally in active testing, and evacuation is getting very close behind it.San Francisco North is now playable internally in an early blockout state. It’s massive compared to everything before, with long travel times, dense street grids, and tons of viable base locations. Right now it…

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POPRZEDNIE ODCINKI

This update pushes the game closer to full civilian evacuation, with major systems finally coming together.New civilian variants are being finalized and added, including scientists and security units, with player feedback directly shaping their design. These will start appearing in gameplay very so…
This update completely changes how you manage civilians, with new systems that can help you survive—or tear your run apart.The new evacuation system introduces transport buses, overpopulation mechanics, and autonomous security teams you can hire and equip. Managing flow between zones now matters, a…
A massive shift is coming to how you survive and control the city, and it changes everything about mid to late game.Civilian evacuation is getting a full overhaul with intake systems, zone routing, and automated transport. Buses, depots, and population flow now define your strategy, letting you mov…
Civilian evacuation is finally coming—and it’s set to reshape how every match plays.The new system introduces full zone-to-zone population control, letting you move, contain, or eliminate civilians depending on your strategy. Buildings now matter more than ever, with purge and condemn mechanics di…
A massive new gameplay system is coming, and it completely changes how you fight the outbreak.Calypso is nearly ready for release after a public playtest exposed several pathfinding and gameplay issues. The level itself is functionally complete with dense hills, cities, and defensive chokepoints de…
This episode focuses on major gameplay changes that reshape how matches flow from the opening minutes to the late game.A new dedicated balance lead has joined the team to focus entirely on weapon impact, doctrine costs, and time-to-kill across the entire progression of a match. The goal is to make …
This week’s update changes how matches flow from the first minutes all the way into late game, with a major rebalance to pacing, base planning, and multiplayer performance.Treasure Island and Half Moon Bay got important zone updates, including redrawn layouts and higher turret limits per zone. The …
This week’s update adds powerful new ways to control difficulty while laying the groundwork for bigger systems coming soon.The biggest addition is expanded custom game options. You can now control the infection spread multiplier and override the infected attack interval with minimum and maximum tim…
Summary: Saving is finally in your hands, and it unlocks the fastest way for the team to squash the nastiest bugs.This episode starts with the new save system rollout across all branches, what’s still on the to-do list, and the plan to wrap the remaining issues by Monday and Tuesday so saving feels…
Zastrzeżenie: Podcast i grafika osadzone na tej stronie pochodzą z Halcyon Winds, który jest własnością jego właściciela i nie jest powiązany ani wspierany przez Listen Notes, Inc.