OVER DEZE PODCAST 🔗
Dive into the world of video games accessibility with host Steve Saylor and guests. Learn from the perspectives of accessibility specialists, players with disabilities and game developers who all contribute to the mission of Advancing Accessibility in the gaming industry. Get to know their stories, their journey and how they work to bring video games to more players. This limited podcast series is brought to you by Player Research - a Keywords Studio.
Hosts:
Frequentie bijwerken:
semiweekly
Gemiddelde audiolengte:
58 minutes
Gastinterviews
Heeft sponsors
Engels
Canada
9 afleveringen
sinds 30 juli 2024
episodic
MEEST RECENTE AFLEVERING 🔗
As a natural follow up to our episode on Blind Accessibility, Steve is joined by Jenna (Jennissary) from Descriptive Video Works to talk about writing, producing and implementing audio description for video games. Learn about the opportunities, the innovations and challenges in the mission of makin…
OUDE AFLEVERINGEN ZOEKEN
Zoek naar eerdere afleveringen van Advancing Accessibility.
VORIGE AFLEVERINGEN 🔗
Making video games accessible is crucial, but a game ultimately doesn't sell if people don't hear or see anything about it. Failing to include disabled audiences in marketing beats, assets and announcements can lead to even the most accessible games to fall under the radar of millions of players wo…
Gaming audiences include a wide variety of players with different preferences, play-styles and needs. Blind and low-vision players are no exception and have been gaming ever since the early days of video games. How do they do it? And what can game developers do to better include players who cannot …
Making video games accessible is crucial, but a game ultimately doesn't sell if people don't hear or see anything about it. Failing to include disabled audiences in marketing beats, assets and announcements can lead to even the most accessible games to fall under the radar of millions of players wo…
Gaming audiences include a wide variety of players with different preferences, play-styles and needs. Blind and low-vision players are no exception and have been gaming ever since the early days of video games. How do they do it? And what can game developers do to better include players who cannot …
Assistive technology has been enabling people with disabilities to live a more accessible, independent life for ages… but what about gaming? How can these tools and devices help gamers engage with games in ways that render those experiences comfortable and enjoyable?
Learn about Grant Stoner’s jou…
Assistive technology has been enabling people with disabilities to live a more accessible, independant life for ages… but what about gaming? How can these tools and devices help gamers engage with games in ways that render those experiences comfortable and enjoyable?
Learn about Grant Stoner’s jou…
For the first episode of the Advancing Accessibility Podcast, host Steve Saylor meets with Player Research’s Game Accessibility Lead: Améliane F. Chiasson. Learn about the fundamentals of accessibility, how it applies to video games and how teams can make sure to bring their vision to a wider aud…
For the first episode of the Advancing Accessibility Podcast, host Steve Saylor meets with Player Research’s Game Accessibility Lead: Améliane F. Chiasson. Learn about the fundamentals of accessibility, how it applies to video games and how teams can make sure to bring their vision to a wider aud…
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Disclaimer: De podcast en de illustraties die op deze pagina zijn ingesloten, zijn afkomstig van Player Research Accessibility, eigendom van de eigenaar en niet gelieerd aan of goedgekeurd door Listen Notes, Inc.
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