OVER DEZE AFLEVERING

Engels
Canada

TRANSCRIPTIE 🔗

OUDE AFLEVERINGEN ZOEKEN

Zoek naar eerdere afleveringen van Advancing Accessibility.

ANDERE AFLEVERINGEN IN DEZE PODCAST

Gaming audiences include a wide variety of players with different preferences, play-styles and needs. Blind and low-vision players are no exception and have been gaming ever since the early days of video games. How do they do it? And what can game developers do to better include players who cannot …
As a natural follow up to our episode on Blind Accessibility, Steve is joined by Jenna (Jennissary) from Descriptive Video Works to talk about writing, producing and implementing audio description for video games. Learn about the opportunities, the innovations and challenges in the mission of makin…
Gaming audiences include a wide variety of players with different preferences, play-styles and needs. Blind and low-vision players are no exception and have been gaming ever since the early days of video games. How do they do it? And what can game developers do to better include players who cannot …
Making video games accessible is crucial, but a game ultimately doesn't sell if people don't hear or see anything about it. Failing to include disabled audiences in marketing beats, assets and announcements can lead to even the most accessible games to fall under the radar of millions of players wo…
Disclaimer: De podcast en de illustraties die op deze pagina zijn ingesloten, zijn afkomstig van Player Research Accessibility, eigendom van de eigenaar en niet gelieerd aan of goedgekeurd door Listen Notes, Inc.