INFORMAZIONI SU QUESTO PODCAST 🔗

Frequenza di aggiornamento:
every 8 days
Durata media dell'audio:
47 minutes
Inglese
Regno Unito
8 episodi
da 11 Giugno 2020
episodic

ULTIMO EPISODIO 🔗

UIT 8: In this weeks episode I start a series on using Sketch to build and maintain efficient and scalable design documents. Overview Share with the audience why the absence. Cover important aspects of symbols in Sketch. Talk about the future content in this series. Symbols Symbols, when used prop…

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EPISODI PRECEDENTI

UIT 7: In this weeks episode I share five fundamental tips aimed at developers who want to build their design skills and design appreciation.Think and planAs a developer, you wouldn't start building an app or Website without some planning! It's the same for design. Give it the time it des…
UIT 6: In this week’s episode I talk with Chris Biscardi about the Jamstack, gatsbyJS and his own meta-framework called Toast, amongst many other interesting digressions :)Overview Introduction JamStack Toast Party Corgi MDX Conf Wrap Questions IntroductionGot into the industry via ActionScript, t…
UIT 5: In this week's episode I share my thoughts on the use of GatsbyJS and whether I feel it's a viable static site generator framework.What are static sites?Static sites have been around for a very long time, and realistically are the original website: simply HTML, CSS, and JavaScript.…
UIT 4: In this week's episode I share my thoughts on creativity, intuition and introduce the terms 'Qualitative Design' and 'Quantitative Design'. Overview Welcome subscribers Introduce #QuickCuppa format Talk about the Free Stickers giveaway, open to everyone Share though…
UIT 3: The first two minutes before the episode ‘officially’ starts we talk a bit about why I’m creating this podcast, and then talk about how Fred started on his Pika journey. It’s nice content so I’ve included (note, that the recording quality for Fred during this segment is lower quality. Fred t…
UIT 2: Kingsley talks about how he prototypes games, the current project he and his team is working on (a 3D Platformer game called Frog Island). He also talks about another side project of his; a procedural games engine to generate worlds. Kingsley talks about his thesis; ‘Approach for designing c…
UIT 1: In this first episode I introduce myself, my background and then share what the show’s intended purpose is, who it’s aimed at and why create it. I have a bit of a rant at the JS tooling and package ecosystem. I talk about why I believe that UI designers and developers should be more closely …
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Dichiarazione di non responsabilità: Il podcast e la grafica incorporati in questa pagina provengono da Jake Hopking, che è di proprietà del suo proprietario e non è affiliato o approvato da Listen Notes, Inc.