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UIT 3: The first two minutes before the episode ‘officially’ starts we talk a bit about why I’m creating this podcast, and then talk about how Fred started on his Pika journey. It’s nice content so I’ve included (note, that the recording quality for Fred during this segment is lower quality. Fred t…
UIT 4: In this week's episode I share my thoughts on creativity, intuition and introduce the terms 'Qualitative Design' and 'Quantitative Design'. Overview Welcome subscribers Introduce #QuickCuppa format Talk about the Free Stickers giveaway, open to everyone Share though…
UIT 2: Kingsley talks about how he prototypes games, the current project he and his team is working on (a 3D Platformer game called Frog Island). He also talks about another side project of his; a procedural games engine to generate worlds. Kingsley talks about his thesis; ‘Approach for designing c…
UIT 5: In this week's episode I share my thoughts on the use of GatsbyJS and whether I feel it's a viable static site generator framework.What are static sites?Static sites have been around for a very long time, and realistically are the original website: simply HTML, CSS, and JavaScript.…
UIT 1: In this first episode I introduce myself, my background and then share what the show’s intended purpose is, who it’s aimed at and why create it. I have a bit of a rant at the JS tooling and package ecosystem. I talk about why I believe that UI designers and developers should be more closely …
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