À PROPOS DE CE PODCAST 🔗
When it comes to video games and the hardware and tech we play them on, the team at Digital Foundry are unparalleled experts. Each week, DF Direct breaks down the latest breakthroughs in video game visuals, sound, and performance happening on PlayStation, Xbox, the most powerful PC setups, and more. If you’re a geek for graphics, GPUs, or just video games in general, DF Direct will help you get the most out of your gaming setup.
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Fréquence de mise à jour:
every 3 days
Durée audio moyenne:
92 minutes
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Anglais
États-Unis
361 épisodes
depuis 8 mars 2021
episodic
AUDIENCE OF THIS PODCAST 🔗
~68.07% of listeners are from United States.
🇺🇸
US
68.07%
🇬🇧
GB
11.81%
🇸🇻
SV
7.23%
🇩🇪
DE
1.94%
🇮🇱
IL
1.94%
🇨🇱
CL
1.41%
🇮🇹
IT
1.23%
🇧🇧
BB
1.05%
🇦🇺
AU
0.88%
🇸🇪
SE
0.52%
🇮🇳
IN
0.52%
🇳🇿
NZ
0.52%
🇺🇦
UA
0.52%
🇫🇷
FR
0.35%
🇸🇬
SG
0.35%
🇵🇹
PT
0.35%
🇫🇮
FI
0.35%
🇨🇦
CA
0.17%
🇲🇾
MY
0.17%
🇸🇦
SA
0.17%
🇷🇴
RO
0.17%
🇮🇪
IE
0.17%
Others
0.11%
* Data source: directly measured on Listen Notes. en temps réel
DERNIER ÉPISODE 🔗
DF returns to QSSR coverage with a closer look at Ghost of Yōtei, with John weighing in with his opinions on Marvel's Wolverine too. Rich reveals that Sony isn't the first to port an AI upscaler to a non-AI based GPU, showing FSR 4 running on the RDNA 1 Radeon RX 5700 XT. Meanwhile, John's very hap…
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ÉPISODES PRÉCÉDENTS 🔗
A surprise to be sure - and a welcome one. Out of the blue, Sony has released QSSR - Quick Spectral Super Resolution - a refactoring of PS5 Pro's PSSR for the standard PlayStation 5. In this video, Rich and Oliver share their initial thoughts on the technology. We've got image quality comparisons f…
The progress in PS5 emulation for PC is becoming extremely rapid - so just how viable is it and should Sony be worried? Meanwhile, Rich, Oliver and Will discuss a range of topics: can PS5 Pro run PSSR and FSR frame gen together? Will PCs eventually replace consoles? Can a Project Helix console repl…
An extremely busy week at the Foundry but the Direct cannot be stopped - the team discuss the latest news as the "Xbox Reset" enters Phase Two and Halo is shipped off to Activision. Meanwhile, Rich, Oliver and Tom join forces to run the rule over Silent Hill Townfall, becauise the show mo…
Stellar Blade on Switch 2 enforces the use of frame generation to target 60fps - and Capcom is offering the same feature with a toggle in the upcoming Dragon's Dogma 2 port. So how does it work and what have we learned from testing it in Stellar Blade? Beyond that, Tom, Rich and Oliver discuss whet…
In a bit of a slow week for news, the team goes hands-on with a bunch of cool games to present their findings - principal amongst them being 007 First Light's visually stunning, but incredibly taxing path tracing upgrade. Redemption Road's 12-minute Kingmakers gameplay deep dive impresses the panel…
With Steam Frame just missing the embargo for the last DF Direct, John, Rich and Oliver share impressions of Valve's latest hardware plus there's some ARM standalone testing of Half-Life Alyx, Cyberpunk 2077 and Streets of Rage 4. Beyond that, it's Supporter Q+A time: why doesn't From Software fix …
A massive week for news. PlayStation ends decades of partnership with Hideo Kojima as Physint is cancelled by Sony - but picked up by Microsoft, meaning it's coming to Xbox. The team take a look at the surprise-but-a-welcome-one reveal of VRR coming to Switch 2 docked mode, while there's commentary…
The DF Direct Q+A Show returns and suffice it to say, there's a huge amount of interest around DLSS 5. Will AMD and indeed Intel deliver equivalent tech? What are the limits of DLSS 5 and how will they be overcome? Meanwhile, is Pearl Abyss developer of the year? And is The Witcher 3 Remastered evi…
The Digital Foundry panel convene to talk about Sony's disappointing State of Play, John shares his thoughts on the Grand Theft Auto 6 Extended Look and there are more hints about Xbox's next-gen strategy as Asha Sharma discusses a family of devices - amongst other things - in an interview with the…
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