TIETOJA TÄSTÄ PODCASTISTA 🔗

Juontajat:
Päivitä taajuus:
biweekly
Keskimääräinen äänen pituus:
10 minutes
Englanti
Yhdysvallat
39 jaksoa
vuodesta 19. elokuuta 2025
episodic

VIIMEISIN JAKSO 🔗

How I sold my Colossi to through a consolidator named Quartermaster Direct.

HAE EDELLISIÄ EPISODEJA

Hae kanavan Notes on Play vanhoja jaksoja.

EDELLISET JAKSOT

Stealing is a superpower if you do it well.
David Gordon (co-designer of Finspan, and many others) gave me an insight into why it's so much harder than it looks to design simple games.
Kim Swift, of Portal fame, shared that Valve uses this simple tool to inform what they design next. I found it immensely helpful.
Codenames lures you in as a family friendly party game, but it is deep, sophisticated, and difficult. 
Frank Lantz's book The Beauty of Games blew my mind. And so I made a little book report. Watch on YouTube: https://www.youtube.com/watch?v=FLW8ZvKjmko
I had a big combat system that I didn't feel good about. I finally ripped it out, and it left a vacuum that inspired my best idea yet. Watch on YouTube: https://www.youtube.com/watch?v=cfgcoyz9HFY
Gen Con was an awesome experience. I got third place in a Cat in the Box tournament. Tabletop gaming is the opposite of doom scrolling.
I'm building something that doesn't have an obvious precedent, and it's been very tedious to figure out the right shape.
You can have one action in 3 different form factors, and you've got 3 essentially different games. It's worth iterating a lot to find the one that unlocks the biggest design space.
Vastuuvapautusilmoitus: Tälle sivulle upotettu podcast ja kuvitus ovat peräisin John Drexler:ltä, joka on sen omistajan omaisuutta, eikä se ole sidoksissa Listen Notes, Inc:n tukemaan.