TIETOJA TÄSTÄ JAKSOSTA
You can have one action in 3 different form factors, and you've got 3 essentially different games. It's worth iterating a lot to find the one that unlocks the biggest design space.
Englanti
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HAE EDELLISIÄ EPISODEJA
Hae kanavan Notes on Play vanhoja jaksoja.
MUITA jaksoja TÄSSÄ PODCASTISSA
I learned a lot by calling some people up on the phone. Most notably: physics matters.
I'm building something that doesn't have an obvious precedent, and it's been very tedious to figure out the right shape.
I want to be generous, not chintzy with the coolest parts of my game. But that does not mean I should be generous with all the parts of my game. Brian Moriarty's talk linked here.
Vastuuvapautusilmoitus: Tälle sivulle upotettu podcast ja kuvitus ovat peräisin John Drexler:ltä, joka on sen omistajan omaisuutta, eikä se ole sidoksissa Listen Notes, Inc:n tukemaan.
MUOKKAA
Kiitos, kun autoit pitämään podcast-tietokantaa ajan tasalla.