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關於這個 Podcast 🔗
Polygon Longform is a podcast containing spoken word versions of our in-depth features and monthly covers. If you like stories about not only games but the artists who make them, the fans who love them and the culture surrounding them, then this is the show for you.
更新頻率:
every 22 days
平均音訊長度:
30 minutes
英語
美國
14 集
自從 2014年12月9日
episodic
最新一集 🔗
A former Activision developer says the game was his concept and he ought to be credited.
Read the full feature here: http://is.gd/xCmt9B
以前的節目 🔗
How economic sanctions and piracy shape how people in Iran make and play games.
Read the full feature here: http://is.gd/nZps3R
Subscribe to Polygon Longform to get every episode as soon as it's released:
- iTunes: itunes.com/polygonlongform
- RSS for your podcast player for choice: feed://feeds…
In January 2010, Donald Mustard was sitting on his couch when he made a decision that would change his life, the course of his company and send him on a collision course with Star Wars: The Force Awakens director J.J. Abrams. And it was kind of an accident.
Read the full feature here: http://is.gd…
With remasters in vogue and ports in the spotlight, we look at the art of transferring games to new hardware.
Read the feature here: http://www.polygon.com/e/9554069
Blizzard wraps up StarCraft 2 on Nov. 10. But that isn't the end for the franchise. In Polygon's latest cover story, we speak with those behind the real-time strategy series, who look back on the past and forward to the future.
Read the feature here: http://www.polygon.com/e/9434217
The story of how Trion World is creating Atlas Reactor — and the things its developers are learning along the way. It started with a pitch jotted down in stream-of-consciousness on a piece of paper. It wasn't a very good pitch.
Read the feature and see the game in action here: http://www.polygon.c…
How Shahid Ahmad breathed new life into the PlayStation Vita and prepared the company for the PlayStation 4.
Read the full feature here: http://www.polygon.com/e/9173738
We explore the fascinating technology behind Apple TV's apps.
Read the full feature here: http://www.polygon.com/features/2015/10/26/9604068/apple-tv-app-size-limit-technology-slicing-tags-200-mb
With a hit under their belts, the makers of Gone Home are setting up a different kind of studio.
Read the full feature here: http://www.polygon.com/features/2015/10/1/9416219/tacoma-and-the-new-world-of-making-games
When someone at some point in the chain doesn’t want you to know who made a game, and why.
Check out the full feature here: http://www.polygon.com/e/9158396
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