關於這個 Podcast 🔗

主持人:
更新頻率:
every 34 days
平均音訊長度:
89 minutes
英語
英國
65 集
自從 2021年1月14日
serial

最舊的一集 🔗

0. Introductions

The plan for the show is to have a show. Support the show

搜尋以前的節目

搜尋Computer Game Evolution以前的節目。

以前的節目

The main driving force in the history of chess has been humanity's love of mating. Support the show

1.2 War, Reinvented

"This chess game is old and stupid."All of Prussia, early XIX century.https://kriegsspielorg.wordpress.com/articles-2/von-reisswitzs-original-equipment/Errata: "Spee" – not "Spree" Update: continued in Episode 3.19 Support the show
The original game industry is a bright patchwork of games and puzzles covering a pile of bodies. Support the show

1.4 $500

Playing with money, politics, painful history – is there anything people won't turn into a game? Support the show
Metal, wood, glass, and plastic are here to entertain and teach, for a price. Support the show
A few hundred printed sheets bound together might not look like they're inviting reader's input, and yet…Errata: "Senderos" – not "senedros." Support the show

1.7 Indoor Empires

Playing wars is fine, but what if someone modelled how much it costs to prepare for one? Support the show
Dice have escaped, and now you have to roll for everything. Continued in Episode 3.27 Support the show
It's a short trip from games on computers to computer games to "computer" games in name only. Support the show
免責聲明: 本頁面嵌入的 Podcast 和封面圖片來自 Tim,歸其所有者所有,與 Listen Notes, Inc. 無關聯,也未獲得 Listen Notes, Inc. 背書。