關於這個 Podcast 🔗
It’s dangerous to go alone! Take this: namely, the knowledge, expertise, and best practices of established VGM composers, arrangers, and content creators. Join Matt Kenyon, VGM geek extraordinaire, as he interviews some of the most creative creators and dives deep into their thought processes — and how we can all make better music!
更新頻率:
every 51 days
平均音訊長度:
52 minutes
英語
美國
29 集
自從 2017年10月3日
episodic
最新一集 🔗
What the composer of Ori and the Blind Forest and Halo Infinite taught me about making music for games
I recently had the pleasure of interviewing Gareth Coker on Composer Code. He’s been on my list for a really long time, and our schedules finally lined up.
It was such an insightful interview,…
以前的節目 🔗
Jason Graves is a game audio veteran with numerous AAA titles under his belt including Dead Space and Tomb Raider (2013)
He freely shares all his industry secrets like a total mensch. In this interview, we discuss:
Why “breaking” into the industry takes a long time, and why that…
Eric Buchholz is a talented composer and orchestrator who offered a glimpse into his illustratious career as well as valuable orchestration principles.
My guest today is Eric Bucholz, an extremely talented and experienced composer, orchestrator, and arranger.
Eric’s career has taken him t…
Sydney Kjerstad is a gifted pianist and natural teacher, boasting a massive catalog of hundreds of rearranged video game tunes and YouTube tutorials on how to play them. She’s also an entrepreneur, successfully launching Smart Game Piano and now working on it full-time.
In our conversation, we d…
Tom is an ASCAP winning and MTV VMA-nominated composer who’s been in the biz for a long time and has an impressive list of both TV and game credits including PlayerUnknown’s Battlegrounds, Red Steel 1 and 2, Tom Clancy’s Ghost Recon, Prince of Persia, Wolfenstein Youngblood, and the Halo Anniversar…
Darren Korb is a game composer working for Supergiant Games. He's composed the soundtracks to smash indie hits like Transistor, Bastion, Pyre, and Hades.
His upbringing as a singer/songwriter and bedroom producer laid a foundation for his work in game audio. He boldly challenges the mostly-instrum…
Daniel Koestner is a newcomer to the game audio space, but his style draws influences from some unusual places and culminates in a sound unlike anything else.
He composed the soundtrack to the lovable indie game, Donut County. The playful vibe of his music sends up folk artists like Sufjan Stevens…
Nathan Madsen is a seasoned game audio composer with years of experience in both in-house and freelance roles. We chatted about best practices in landing gigs, the pros and cons of freelance vs. in-house work, and how to balance a family with VGM ambitions.
He's got a real heart for mentorship and…
Chad Seiter is a game composer that I met at the recent VGMCon in Minneapolis, MN. He's an experienced and really humble dude that shared a lot of his own experiences, both personal and professional.
We talked about some of the lessons he learned from studying under renowned composer Michael Giacc…
Steven Melin is no stranger to the podcast. He's a good friend and a great composer, and he's been quite busy for the past several months... writing a book!
In this episode, we chat about the "why" behind Steven's new book, Family-First Composer.
He shares some practical tips for building a caree…
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