关于这个播客 🔗
Welcome to The Debug Log, a podcast about game development. Hosts Andrew, Obinna, and Ryan are all professional game developers. From games for health care to AAA mobile games, these guys have experienced it all and have the scars to prove it. That being said, this is not your typical developer podcast. The Debug Log balances in-depth discussions and interviews with a casual and wry sense of humor. Aiming to be both entertaining and informative, the show targets developers of all skill levels. Whether you’re just getting started or have several games under your belt, you’re sure to find something of value. Join them each week as they deep dive into the evolving world of game development.
AUDIENCE OF THIS PODCAST 🔗
~86.16% of listeners are from United States.
🇺🇸
US
86.16%
🇷🇺
RU
1.97%
🇯🇵
JP
1.71%
🇩🇪
DE
1.44%
🇨🇦
CA
1.05%
🇫🇷
FR
1.05%
🇵🇱
PL
0.79%
🇬🇧
GB
0.79%
🇭🇰
HK
0.79%
🇸🇬
SG
0.39%
🇷🇴
RO
0.39%
🇹🇷
TR
0.39%
🇨🇳
CN
0.26%
🇧🇬
BG
0.26%
🇧🇷
BR
0.26%
🇰🇷
KR
0.26%
🇦🇺
AU
0.26%
🇨🇭
CH
0.26%
🇫🇮
FI
0.26%
🇹🇳
TN
0.13%
🇭🇷
HR
0.13%
🇳🇿
NZ
0.13%
🇵🇹
PT
0.13%
🇻🇳
VN
0.13%
🇲🇹
MT
0.13%
🇲🇾
MY
0.13%
🇳🇱
NL
0.13%
🇵🇭
PH
0.13%
Others
0.09%
* Data source: directly measured on Listen Notes. 实时
最新一集 🔗
The boys are back! In this week's episode, the gang reunites and catches up on what everybody has been up to over the past couple of years. We also address the ongoing layoff crisis in the game industry. What does it mean for the future of AAA and indie game development. We hope you enjoy the show!
以前的节目 🔗
We all have to start somewhere. If you are interested in game development and hope to get started soon, you've come to the right place. On today's episode, the guys begin with a discussion of their origin stories and how they each got into game development. From there, they discuss how different ...
This week we have a classic game industry news round-up. Ryan and Obinna explain Roblox to Andrew while the whole gang tries to understand the weird new world of NFTs. We've been off the news beat for awhile so we touch on a variety of other topics before finally wrapping up with a deep dive into...
So after a long, hard talk with a couple of GenZ-ers, we decided to move from only-audio podcasts to both audio and video podcast recordings! This episode marks the first video edit of The Debug Log. Our goal is to post both the audio and visual versions of each episode on our various streaming s...
From patches and updates to seasonal content and daily challenges, the ubiquity of live games has grown exponentially in the internet age. What started as an easy way to fix a released game, has grown into 50GB day-one patches and years of expanded content. While the promise of an ever-changing g...
Clash of the Titans! Not only is it an objectively great 80's movie, it is also what you could call the current climate between Apple and Epic. Platforms are a tricky business. You need developers making software for your platform to make money, but you also need the developers to be happy with t...
Pandemics go beyond just disease and viruses. They have the capacity to sneak into the core of our being, society, and yes -- our game industry. The pandemic of racial inequality is at the forefront of the discussion today, which comes at the heels of the latest surge of the Black Lives Matter mo...
It's not very often that one is aware they are living through history as it happens. 2020 will always remembered as the year we all went into quarantine. Covid-19 has swept across and countries and cultures, changing our lives in ways we could not have imagined just a few months ago.
In this epis...
Like the complexities of for loops, switch statements, and allocating memory? Or, do you fancy getting the pixels to look just right on screen? Can't choose?! Well, lucky you, this episode and interview with Technical Artists Andrea Bobick and Razvan Luta is tailor made for you!
In this episode w...
In this week's episode, we talk to Mira Marquez and Kenneth Woodruff about designing for VR and AR applications! Our guests join Ryan and Obinna to talk design for this new medium. The group jumps into discussions that dive into the challenges associated with designing for VR/AR as well as offer ...
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