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every 10 days
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30 ตอน
ตั้งแต่ 18 กุมภาพันธ์ 2025
episodic

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#30 Satisfaction escalation

Idle Breakout by Kodiqi is an idle version of the classic breakout. It’s a fun game although there isn’t much to learn, which goes a little against Raph Koster’s theory of fun. Still, I spent a considerable amount of time playing even after “mastering” all there is to the game (circa 30 minutes). T…

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ค้นหาตอนที่ผ่านมาของ Scratching an Itch

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#29 Nethack

Nethack is one of the defining roguelikes. I talk a bit about what it is really about from a subjective experience and compare it a bit to Hades, one the current roguelike poster-children. One of the differences, which I think is very important, is how they represent progress between runs: Nethack…

#28 Doki Doki Literature Club

Doki Doki Literature Club by Team Salvato is perhaps the most famous visual novel dating sim game out there because there’s a big twist. I liked both the dating sim AND the twist! The dating aspect is operationalized as poem-writing, where you have to show that you understand the girl you want to g…
Dice of Dusk by Kultisti is a puzzle roguelike game. It has random generated puzzles, progression, and builds! It also has a timer to create pressure, and one thing I forgot to mention in the episode is that this has another amazing side effect: “easy” levels become challenging in that you are try…

#26 Star Realms vs Ascension

Star Realms has player life; Ascension has a victory point pool. Both games have the core mechanic of buying cards from the center row to build your deck in a play session. However, they feel completely different. Yesterday, I talked about how that decision for the victory condition changed mechani…

#25 Star Realms

Star Realms by White Wizard Games is a deckbuilding game just like Ascension. However, unlike Ascension, Star Realms is a confrontational game, where the goal is to deplete the other player’s authority. This results in some huge mechanical and emotional differences for the same core mechanic. In th…

#24 Why is drafting so fun?

Draftula by Jose Pacio is a tile-placing and drafting game. It’s a very fun game that made me realize why drafting has become a widely adopted progression mechanic for games. This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit …

#23 Ascension: Deckbuilding Game

Ascension by Stoneblade Entertainment is one of the seminal deckbuilding games. I’ve played it a lot recently and in this episode I talk about why I like the honor point pool and how I think it allows for adjustable challenge. I also briefly talk about why I think this game can easily become “a dai…

#22 Space management roguelike

Amalgamate by sunil. is a submission for the 2026 7DRL game jam. It combines a grid-based matching game with random loot generation and upgrades. There’s a small tutorial, but it intentionally holds back some key information, which became a magic moment for me when I figured it out. This realizatio…

#21 Abstract roguelike

Yellow Game About Falling Things by Evgenii Petrov is an abstract puzzly roguelike. Throughout the experience, it has zero words and zero numbers, but I still understood the gameplay and goal very quickly. Would it have been better if it had all the usual competence supporting stuff like tutorials,…
ข้อสงวนสิทธิ์: พอดแคสต์และอาร์ตเวิร์คที่ฝังอยู่ในหน้านี้มาจาก Ivan Zivanovic ซึ่งเป็นทรัพย์สินของเจ้าของและไม่มีส่วนเกี่ยวข้องหรือรับรองโดย Listen Notes, Inc.