OM DENNA PODDSÄNDNING 🔗
Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in!
Hosted by Brandon Pham
Hosted by Brandon Pham
Värdar:
Uppdateringsfrekvens:
every 26 days
Genomsnittlig ljudlängd:
65 minutes
Gästintervjuer
Har sponsorer
Engelsk
USA
427 avsnitt
sedan 25 september 2015
episodic
tydligt innehåll
I DENNA PODDSÄNDNING 🔗
AUDIENCE OF THIS PODCAST 🔗
~84.61% of listeners are from United States.
🇺🇸
US
84.61%
🇵🇰
PK
2.56%
🇷🇴
RO
1.79%
🇨🇦
CA
1.28%
🇨🇿
CZ
1.02%
🇬🇧
GB
1.02%
🇦🇺
AU
0.76%
🇳🇴
NO
0.51%
🇷🇸
RS
0.51%
🇮🇳
IN
0.51%
🇧🇷
BR
0.51%
🇸🇪
SE
0.51%
🇮🇩
ID
0.51%
🇭🇰
HK
0.51%
🇵🇭
PH
0.51%
🇪🇸
ES
0.25%
🇩🇪
DE
0.25%
🇮🇱
IL
0.25%
🇯🇲
JM
0.25%
🇺🇦
UA
0.25%
🇹🇷
TR
0.25%
🇹🇼
TW
0.25%
🇮🇪
IE
0.25%
🇮🇷
IR
0.25%
🇨🇴
CO
0.25%
🇰🇷
KR
0.25%
Others
0.13%
* Data source: directly measured on Listen Notes. i realtid
SENASTE AVSNITTET 🔗
Day 1 summary on the floor, reporting on what the buzz is.
SÖK TIDIGARE AVSNITT
Sök efter tidigare avsnitt från Game Dev Unchained.
TIDIGARE AVSNITT 🔗
Starting with Wildlight’s HighGuard, which drew heavy criticism for inconsistent art direction, weak gameplay choices, lack of public playtesting, poor performance, and rapidly shrinking player counts, leading to major layoffs and a much smaller remaining team.
We argue modern live-service shooter…
In this episode, we discuss EA going private and potentially some major layoffs before end of Year. Before deep diving in the state of play from the PlayStation conference.
Connect with us:• 🖥 http://gamedevunchained.com• 🎞️ https://www.youtube.com/c/GameDevUnch...…
https://www.project-grail.com/
https://www.linkedin.com/in/iammalte/
https://www.linkedin.com/in/ta-roy/
Malte and Roy to discuss their journey developing "Project Grail," a retro-inspired first-person shooter. The conversation covers their backgrounds in AAA studios, the influence of classic game…
In this solo episode, I address three significant topics in the game development industry: backlash from social media posts following the assassination of conservative activist Charlie Kirk, the tragic death of Microsoft engineer Pratik Pandey linked to crunch culture, and the broader industry shak…
In this solo episode, I address three significant topics in the game development industry: backlash from social media posts following the assassination of conservative activist Charlie Kirk, the tragic death of Microsoft engineer Pratik Pandey linked to crunch culture, and the broader industry shak…
Alien: Rogue Incursion - Evolved Edition | Coming Soon to PS5, PS5 Pro, Steam, Xbox, and Epic
Ross De Vito | LinkedIn
In this episode we have Ross DeVito, a gameplay programmer at Survios, a VR studio. Ross shares his journey from studying mechanical engineering at Cal Poly San Luis Obispo to find…
In this episode, we discuss the recent layoffs in the game industry and the economic challenges faced by game studios, focusing on the long development cycles and mismanagement in AAA studios like Cloud Chamber's BioShock project. We examine the role of AI in game development, highlighting its pote…
In this episode we sit down with longtime friend and industry veteran Drew Smith for a candid conversation about the evolving landscape of game development. Drew shares his journey from hustling his way into Take-Two, producing at 2K, and working on iconic titles like Bioshock and Destiny, to navig…
In this roundtable episode, the crew dives into Bungie’s upcoming "Marathon," dissecting its art style, gameplay, and what it signals about the state of AAA game development. We discuss industry layoffs, the decline of Western studios, and the challenges facing big-budget games, while reflecting on…
Ansvarsfriskrivning: Podcasten och konstverket som är inbäddat på den här sidan är från Game Dev Unchained, som är dess ägares egendom och inte anslutet till eller godkänt av Listen Notes, Inc.
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