ОБ ЭТОМ ПОДКАСТЕ 🔗
Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.
Ведущие:
Частота обновления:
every 52 days
Средняя продолжительность аудио:
125 minutes
Гостевые интервью
английский
США
98 серий
с 30 октября 2014 г.
episodic
AUDIENCE OF THIS PODCAST 🔗
~66.00% of listeners are from United States.
🇺🇸
US
66.00%
🇩🇪
DE
5.80%
🇮🇳
IN
4.20%
🇬🇧
GB
3.20%
🇦🇺
AU
3.00%
🇵🇱
PL
2.60%
🇨🇦
CA
2.60%
🇳🇴
NO
1.20%
🇮🇹
IT
1.20%
🇷🇴
RO
1.00%
🇯🇵
JP
0.80%
🇷🇸
RS
0.80%
🇧🇷
BR
0.80%
🇩🇰
DK
0.80%
🇹🇷
TR
0.80%
🇳🇱
NL
0.60%
🇲🇾
MY
0.40%
🇫🇮
FI
0.40%
🇨🇿
CZ
0.40%
🇬🇭
GH
0.40%
🇦🇹
AT
0.20%
🇳🇿
NZ
0.20%
🇸🇬
SG
0.20%
🇹🇳
TN
0.20%
🇨🇳
CN
0.20%
🇫🇷
FR
0.20%
🇭🇺
HU
0.20%
🇨🇱
CL
0.20%
🇸🇪
SE
0.20%
🇪🇬
EG
0.20%
🇲🇽
MX
0.20%
🇺🇦
UA
0.20%
🇸🇦
SA
0.20%
🇭🇰
HK
0.20%
🇬🇷
GR
0.20%
Others
0.00%
* Data source: directly measured on Listen Notes. в реальном времени
ПОСЛЕДНИЙ ЭПИЗОД 🔗
In this episode, Soren interviews Xalavier Nelson, founder of Strange Scaffold and best known for his work on El Paso Elsewhere, Clickolding, and An Airport for Aliens Currently Run by Dogs. They discuss why he drew review screenshots using MS Paint, whether you should do the hard thing when making…
ПОИСК ПРОШЛЫХ ЭПИЗОДОВ
Искать прошлые эпизоды Designer Notes.
ПРЕДЫДУЩИЕ ЭПИЗОДЫ 🔗
Designer Notes is hosting a special guest episode from Simon Parkin’s excellent podcast My Perfect Console, in which he interviews Soren Johnson about his career and his favorite games. In each episode, Simon asks the guest to choose five games to compose their version of a perfect console or, in S…
In this episode, Soren interviews Owen Mahoney, who served first as the CFO and then as the CEO of Nexon. They discuss what the transition to free-to-play meant for game design, how to make sure your company has the right type of shareholders, and how close Nexon came to buying Riot. This episode w…
In this episode, Soren interviews Seth Sivak, best known as the co-founder and CEO of Proletariat, makers of World Zombination and Spellbreak. They discuss how he invited hover doobers, the many times Proletariat almost went out of business, and whether free-to-play still makes sense. This episode …
In this episode, Soren interviews veteran game developer Charles Cecil, co-founder of Revolution Software and best known for his work on Beneath a Steel Sky and the Broken Sword series. They discuss why he made a game about the Knights Templar, how digital distribution changed the publisher-develop…
In this episode, Soren interviews veteran game developer Charles Cecil, co-founder of Revolution Software and best known for his work on Beneath a Steel Sky and the Broken Sword series. They discuss various dodgy tax avoidance schemes, what the Bitmap Brothers faxed to Acclaim, and how to teach pla…
In this episode, Soren interviews Paul Kilduff-Taylor, best known for his work on Frozen Cortex and the Frozen Synapse series. They discuss whether a sword-fighting game should be controlled with a mouse, why Frozen Synapse uses simultaneous turns, and how it ended up as one of the first indie game…
In this episode, Soren interviews Tomislav Uzelac, best known for his work on the Unity of Command series. They discuss how he taped his first games from a radio station, building the MP3 encoder for Winamp, and whether there is a solution to snowballing in campaign modes. This episode was recorded…
In this episode, Soren interviews veteran game designer Patrice Desilets, best known for his work on Prince of Persia: The Sands of Time, the Assassin’s Creed series, and Ancestors: The Humankind Odyssey. They discuss why they couldn’t put rewind into Assassin’s Creed, the problem with designing fo…
In this episode, Soren interviews veteran game designer Patrice Desilets, best known for his work on Prince of Persia: The Sands of Time, the Assassin’s Creed series, and Ancestors: The Humankind Odyssey. They discuss being hired as the first developer at Ubisoft Montreal, the similarities between …
Отказ от ответственности: Подкаст и иллюстрации, встроенные в эту страницу, взяты из Idle Thumbs, который является собственностью его владельца и не связан или не одобрен Listen Notes, Inc.
ПОИСКОВАЯ СИСТЕМА ПОДКАСТОВ
Вы можете использовать наш веб-сайт для поиска подкастов3,829,313и эпизодов196,571,685по людям, местам или темам.
Инвестиции в знания приносят наибольшую отдачу, поэтому я слушаю подкасты.
‐ Benjamin "Llamacorn" Franklin
ПОИСК ПРОШЛЫХ ЭПИЗОДОВ
Искать прошлые эпизоды Designer Notes.
ЗАЯВИТЬ О ПРАВАХ
Why to claim podcasts?
If you are a podcaster, the best way to manage your podcasts on Listen Notes is by claiming your Listen Notes
podcast pages.
It is a great, free way to engage the podcast community and increase the visibility of your podcasts.
After claiming your Listen Notes podcast pages, you will be able to:
✓
Manually refresh the RSS feed to sync up
✓
Get a verified badge (
✓
) alongside with your podcast name on Listen Notes
✓
Post объявления for sponsorship,
guests, co-hosts,
cross-promotion...
✓
Respond to listener comments on Listen Notes
✓
Use speech-to-text techniques to transcribe your show and
edit transcripts
✓
Improve the presence of your podcasts, e.g., self-service
интервью с подкастером...
✓
If you share your Listen Notes page and at-mention @ListenNotes
on X (formerly Twitter),
наш официальный аккаунт в X (бывший Twitter) will retweet to promote
your show to our followers.
Coming soon:
◯ Self-service promotion on Listen Notes
◯ Track your podcast stats on Listen
Notes, e.g., listens, page
views...
◯ Manage episodes
ИЗМЕНИТЬ
Спасибо, что помогаете поддерживать базу подкастов актуальной.