SOBRE ESTE PODCAST 🔗
Lightmap is an Australian Podcast Award winning show that explores the creative process of making videogames and interactive media, and introduces you to the creators of some of the most exciting titles. You'll meet developers, musicians, artists, journalist and more, so come join us here and on SIFTER.com.au
Apresentadores:
Frequência de atualização:
every 22 days
Duração média do áudio:
30 minutes
Entrevistas com convidados
Tem patrocinadores
Inglês
Austrália
292 episódios
desde 23 de Setembro de 2015
episodic
ÚLTIMO EPISÓDIO 🔗
Forever is here and two of the driving developers behind it all have joined SIFTER to explain their quest for a fresh start on the WORLD OF WARCRAFT experience.
Executive Producer Holly Longdale and Associate Production Director Clay Stone take us through the big picture and small details that bro…
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EPISÓDIOS ANTERIORES 🔗
Tali Faulkner (UMURANGI GENERATION) has a lot to say about our colonial history and the people whose lives have been touched by it. In PENGUIN COLONY you control a variety of different penguins across a frozen land as you discover the deep story of Māori cultural history and cool PS1 era graphics. …
If you're a fan of the Gameboy era Zelda games, MINA THE HOLLOWER would have caught your eye. When you found out it's the team behind SHOVEL KNIGHT, I bet you got pretty excited.
Well David D'Angelo and Nick Wozniak developers on the game say don't get it twisted, while the game is inspired by Link…
Game design legend Josh Sawyer sat down with Roy Wagner at PAX Australia to talk about his journey into the industry, from being a fan of Black Isle Studios to eventually working on the games that inspired him.
Sawyer digs into the tension between indie and AAA development and why studios like Obsi…
In the entertainment industry, a triple threat refers to someone ridiculously talented at acting, singing and dancing. So, what does that make Alanah Pearce, the Australian video game writer, actor, content creator, film producer, and one-time boxer: a quintuple threat?
The Dispatch voice actor rec…
How do you keep a game like World of Warcraft that has had ten previous expansions, fresh?
Paul Kubit is Associate Game Director and sat down with Seamus Byrne ahead of the launch of WoW's 11th expansion which promises revamped zones, a return to Quel'Thalas and the much coveted in-game housing.
It…
How do you follow up on a massive hit like Binding of Issac? With piles and piles of cats fed into the mill to defeat your enemies and possibly solve every problem. Edmund McMillen joins Lightmap for an in depth chat about the cat breeding and battle simulator, plus we talk about the Camdrone Proje…
Join us for a deep dive into the sonic worlds of 2025’s best sounding games with special guest Meena Shamaly - composer, bard, and host of Game Show on ABC Classic.
From the haunting choirs of Hollow Knight: Silksong to the mythic rhythms of Hades II, we explore how music shapes emotion, gameplay, …
I can hear the sounds of controllers being thrown from here. We spoke to Australian developer Bennett Foddy (QWOP, Getting Over It, Baby Steps) who is now based in New York about difficulty, the biggest misconceptions about his work and the time someone threw a controller at his museum exhibit, as …
You've probably seen their videos, you might have even pondered where the hell is Morley.
Well its in our hometown and we travelled all the way across the country to chat to some people who are like a 20minute drive away.
Vi, Riley Aaron and Ricky from the Good Games Morley crew shared how they've…
Aviso: O podcast e a arte incorporada nesta página são de SIFTER, que é propriedade de seu proprietário e não é afiliado ou endossado por Listen Notes, Inc.
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