SOBRE ESTE PODCAST 🔗
It's time to Get Commanded! This is a Magic: the Gathering podcast that helps you to have better, more fun games of Commander, AKA EDH.
Every episode, Walt and James receive a transmission from the Space Commanders (don't tell anyone). The Space Commanders get Walt and James to talk about everything, from game mechanics, new cards and deck archetypes to social aspects, playstyles and how to annihilate your opponents with Twiddle (look it up).
Every episode, Walt and James receive a transmission from the Space Commanders (don't tell anyone). The Space Commanders get Walt and James to talk about everything, from game mechanics, new cards and deck archetypes to social aspects, playstyles and how to annihilate your opponents with Twiddle (look it up).
Frequência de atualização:
weekly
Duração média do áudio:
82 minutes
Tem patrocinadores
Inglês
Estados Unidos da América
113 episódios
desde 22 de Outubro de 2022
episodic
conteúdo explícito
ÚLTIMO EPISÓDIO 🔗
Hey folks, Get Commanded! is finished. Please stay in touch. Thank you for everything <3
This podcast is recorded on Wurundjeri Country. This land was stolen, and sovereignty was never ceded. This always was, and always will be, Aboriginal land.
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EPISÓDIOS ANTERIORES 🔗
Wanna draw cards? What about if you pulled the cards out of a (figurative) bubbling cauldron?! This week, the Space Commanders have kidnapped Walt alone to tell you everything you need to know about his Baba Lysaga, Night Witch deck! Do you just draw cards to win? What happens when you sacrifice Ka…
Power brackets! Wizards want to try them, so why shouldn't we? This week, the Space Commanders want James and Walt to look into the Ceilings & Floors of cards and decks, and work out whether they might influence potential Power Brackets. Could WotC have it wrong here? We might have to come up w…
Do Johnnies know everything?! This week, the Space Commanders want James and Walt to look into the most cerebral player archetype, the Johnnies and Jennies of the world! Is there more to this than just combos? How do Johnnies fit so many cards up their tiny little sleeves?? And also... could Walt b…
How do you calculate fun?! While this may seem the height of over-intellectualising, and it is, sometimes you just want definitive proof that you've built your deck very right, or very wrong. This week, the Space Commanders want to examine Walt's latest formula for what makes a winning deck, and wo…
What on Earth happened these past two weeks?! Four cards banned, the Rules Committee disbanded and Wizards of the Coast in charge of the format means that this week, the Space Commanders want James and Walt to work out how to feel about all of this! Should this many cards have been banned in one go…
What's happening with your games?! Tracking your Commander games, in a gamelog or something similar, can be done many different ways, so this week, the Space Commanders have Walt and James comparing the methods and results. Should you track your wins and losses? What about seat position? Most impor…
The Meteor is back! As it is every month. What did Walt and James find in the rooms on Duskmourn that will go in their Commander Decks? Is cEDH its own format now? Can I play Alexander Clamilton as a Commander? Only if you know the lyrics to the entire musical! It's time to Get Commanded!
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We gotta Ramp Up! We all know we need to play ramp in our decks, but not always how or how much! This week, the Space Commanders have Walt and James analysing the ramp in their own decks to give you everything you need to know about this vital part of every Commander deck. Is 10 enough ramp cards? …
Locations! You can play Commander anywhere you can balance a playmat, a deck and some dice, or even a laptop, but every location comes with its own strengths and weaknesses, so this week, the Space Commanders want to know. Can great games be had inside a store? Or do you find that such a bore? You …
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