ABOUT THIS PODCAST 🔗

Hosts:
Update frequency:
every 9 days
Average audio length:
28 minutes
Guest interviews
English
United States
49 episodes
since Oct. 25, 2024
episodic

LATEST EPISODE 🔗

We love putting labels on how people play TTRPGs: OSR, Trad, Neo-Trad, Story Games, tactical, narrative.The problem starts when those labels stop describing styles of play and start being used to explain the people playing them.In this episode, I look at RPG culture, social identity, psychological …

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In this episode, I dig into character attachment, death and meaning in old-school TTRPGs. Why caring about a fragile character actually makes dangerous play better, why “meaningful death” might be the wrong thing to chase, and why the stories we remember are often created backwards.Attachment isn’t…
Wait. The things I consider “GMing” might actually be me enjoying authority? Enjoy another episode of tabletop philosophy.
Depending on how vividly you picture things in your head, you and the person across the table are playing two different games. This one breaks down why the standard advice to "describe all five senses" fails half your table, what the psychology of imagination can and can't tell us, and th…
If your campaigns feel exhausting or you spend years adding house rules just to make your game fun, the issue might not be your group. It might be system fit. Let's look at how Into the Odd, Cairn, Mothership, and Death in Space prove there is a totally different way to interact with a fictional wo…
That silence after the session ends can be brutal. One awkward ruling, one forgotten description, one moment of hesitation, and suddenly you’re convinced your players know you’re a fraud. This video breaks down why good Game Masters doubt themselves, why your brain remembers failure more than succe…
Help me with my goal to reach a 1000 subscribers! Only a single click, for so much content!Everyone online is fighting about "Milestone vs. XP". But have we taken the time to read what Gary Gygax wrote in 1979?AD&D 1st Edition DMG, Gary Gygax (1979)#dnd #AD&D #garygygax #ttrpg #os…
Your character could die in character creation, before the game even began.This is the story of Traveller (1977). The RPG that turned the blank slate into a game. We dig into John Locke's tabula rasa, why it's a failed theory of real people but a brilliant tool for building characters, and how surr…
Your empathy is ruining your campaign.In this video, I break down the behavioral science behind why "nice" DMs create disengaged players, and how adopting a philosophy of strategic apathy transforms your table into a place where every victory actually means something.We're talking cogniti…
Ever find yourself at 2:00 AM writing a 10-page political history for a town your players might just skip entirely? You aren't alone. Over-prepping is one of the biggest traps Dungeon Masters fall into. But it’s not just "being dedicated." It's a psychological coping mechanism.In this episode, we b…
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