ABOUT THIS PODCAST 🔗
Follow along as I make board games! Short weekly design diaries on Tuesdays. I talk about my progress, issues I encounter, specific game design topics and whatever happens to inspire me.
Feedback, comments, ideas:
teaandtablegames@gmail.com / Discord: anniannianni@ / Twitter/X: anniisgame@ / BGG: MegaSnooze
Cover art adapted from www.game-icons.net under https://creativecommons.org/licenses/by/3.0
Feedback, comments, ideas:
teaandtablegames@gmail.com / Discord: anniannianni@ / Twitter/X: anniisgame@ / BGG: MegaSnooze
Cover art adapted from www.game-icons.net under https://creativecommons.org/licenses/by/3.0
Hosts:
Update frequency:
every 8 days
Average audio length:
6 minutes
English
United States
15 episodes
since Jan. 22, 2024
episodic
LATEST EPISODE 🔗
My contacts: teaandtablegames@gmail.com / Discord: anniannianni@ / Twitter/X: anniisgame@ / BGG: MegaSnooze
Main sources:
Board Game Design Lab (podcast & community), by Gabe Barrett
Think Like A Game Designer (podcast & newsletter), by Justin Gary
stonemaiergames.com (blog),…
PREVIOUS EPISODES 🔗
My contacts: teaandtablegames@gmail.com / Discord: anniannianni@ / Twitter/X: anniisgame@ / BGG: MegaSnooze
Main sources:
Board Game Design Lab (podcast & community), by Gabe Barrett
Think Like A Game Designer (podcast & newsletter), by Justin Gary
stonemaiergames.com (blog)…
In this episode, let's talk about common playtesting advice that - as far as I can tell - everyone agrees on!
Main sources:
Board Game Design Lab (podcast & community), by Gabe Barrett
Think Like A Game Designer (podcast & newsletter), by Justin Gary
stonemaiergames.com (blog), by…
Photo album: https://imgur.com/a/E1BqVSI
Time to talk about one of my games again! In this episode, I talk about "Don't Fall", my board game adaptation of the 2D platformer concept from the video game world. This is how the game has already evolved, what I'm planning on doing next, and…
In this episode, I talk about how I try to improve my own game design skills by actively "post-processing" any game I play, using a simple list of prompts.
My contacts: teaandtablegames@gmail.com / Discord: anniannianni@ / Twitter/X: anniisgame@ / BGG: MegaSnooze
Let's talk about ways to approach game design, i.e., where to start a game - and let's talk about more than the usual mechanics-first and theme-first approaches!
Previous episode I mention is Ep. 9: "Branching Out!"
GDC video I mention: https://youtu.be/4m-_WTKd8rE ("Aesthetic Driv…
Making a few changes to the podcast this time around! Also: Branching out and working on multiple games.
My contacts: teaandtablegames@gmail.com / Discord: anniannianni@ / Twitter/X: anniisgame@ / BGG: MegaSnooze
In this episode, I address the most urgent feedback I've received about the podcast (spoiler alert: it's related to tea!) and also look at a few other games about hacking, following Episode 5: "Other Hacking Games Part 1 - Android: Netrunner".
My contacts: teaandtablegames@gmail.com / Di…
Album with pictures for this episode: https://imgur.com/a/TauAqHf
In this episode, I explain how the AI in my game works. It’s a cooperative game after all, so we need some sort of opposing force! A major design goal for me is to minimize the upkeep and additional components for the AI, and to kee…
In this episode, I’ll finally tell you how (part of) my game works, yay! This episode is focused on the card play and I’ll talk about how I try to make it more interactive and less bureaucratic, but you already knew that from the title.
My contacts: teaandtablegames@gmail.com / Discord: anniannian…
Disclaimer: The podcast and artwork embedded on this page are from Anni, which is the property of its owner and not affiliated with or endorsed by Listen Notes, Inc.
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