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ABOUT THIS PODCAST 🔗
The software industry is more and more pushed towards fast time-to-market and short development cycles. Putting it in other words, if a piece of software is not finished at a certain point in time, it can have negative effects on the companies performance.
Given the fact that a team is limited to a certain number of people and can thus only build a product of a (relatively) fixed size, multiple teams have to collaborate and work on large software projects together. This, of course, leads to a certain overhead.
In Software Engineering 2, you shall learn how to conduct software development in two large groups of about 40 people. We want to prepare you for a situation where you are in a leading position and responsible for a large piece of software. Thus, you shall learn methods, concepts, and technologies that help you to successfully deliver large software in a multiple team setting.
Given the fact that a team is limited to a certain number of people and can thus only build a product of a (relatively) fixed size, multiple teams have to collaborate and work on large software projects together. This, of course, leads to a certain overhead.
In Software Engineering 2, you shall learn how to conduct software development in two large groups of about 40 people. We want to prepare you for a situation where you are in a leading position and responsible for a large piece of software. Thus, you shall learn methods, concepts, and technologies that help you to successfully deliver large software in a multiple team setting.
Average audio length:
13 minutes
English
United States
58 episodes
since Oct. 27, 2011
episodic
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Business Object / Generic Interaction Layer
Disclaimer: The podcast and artwork embedded on this page are from Dipl.-Phys. Josef Dietl, Martin Grimsehl, Thomas Kowark, Dipl. Inf. Mathias Kutzner, Michael Palotas, Francois Reynaud, Carsten Scheuch, HPI Students, which is the property of its owner and not affiliated with or endorsed by Listen Notes, Inc.
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