ABOUT THIS PODCAST 🔗

Hosts:
Update frequency:
every 54 days
Average audio length:
28 minutes
Guest interviews
English
United States
41 episodes
since Nov. 10, 2018
episodic

LATEST EPISODE 🔗

The unique gift that RPGs can give, the thing that no other medium is capable of to its degree, is that the players can dwell in a world of cause & effect, free from any imposed plot or scripts. The habit started, I believe, with most of the old D&D modules. Escaping it is hard, but certai…

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"Better with Bacon" had me on his pod to chat about my methods.
Was interviewed on AoW about my RPG philosophy/goals/tools.
The goal is for the players to feel immersed in theSecondary World as real people. The primary tool is by playing in a simulationist fashion, but how do we accomplish that?   It’s not by being buried in charts and Wiki pages, butprimarily using our most powerful tool: Informed common sense, the po…
Some good overview "conversation" between 2 machines.
Attention & focus guide our outcomes. The conventional RPG methods we inherited have players constantly toggling between the Meta & Make Believe. For those gamers who truly want an immersive Role Playing experience, we must be willing to change that method. Mechanics are vital for the g…
"There's no wrong way to play RPGs," is a common retort against all RPG discourse about methods, mechanics, etc.. I decided to briefly shine some light on these confusions, & the fallaciousness of the undergirding dynamics generating such assertions.
Continuing from part 1, I delve into the players' task of crafting their characters who are consistent with the Secondary worlds/settings of their games.
I peruse the topic of player free will in RPGs.
I examine the issue of GMs sometimes transcending cause/effect (mechanics or sometimes purely logic) in the game (aka, ‘fudging’). What motivates it? Numerous things, but while I believe their intentions are generally good (“help the players’ enjoyment”), it’s at best a Pyrrhic victory, one which c…
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