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Hosts:
Update frequency:
every 18 days
Average audio length:
18 minutes
English
United States
17 episodes
since Feb. 9, 2023
episodic

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In 1992, Sega followed up its smash Sonic the Hedgehog with a sequel purpose-built to ensure that its new mascot didn’t become a one-hit wonder. Sonic the Hedgehog 2 proved a definitive platformer of its era, spawning countless imitators and influencing even its most confident and established compe…

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By 1992, Takeru was on its last legs. In the parlance of Jake Taylor, all that was left to do was win the whole thing. In this case, “the whole thing” meant the dying days of the Famicom, and win it did. But as always with Little Samson, we are left to ask: at what cost? Join us as we put a button …
Let’s see if we’ve learned anything. Music Used In This Episode Odyssey Beyond the Falls by Vurez Quiron’s Mallets by Abreu Project Walking Weapons Unit by WillRock Cossack Skies2 by bsolmaz13 Good Night Li’l Man by texxsound Let There be Light by AmIEviL Wonderful Shadows by the Electric Sheep Orc…
As priorities shifted inside of Capcom and the third generation of video game consoles wound down, the company finally faced the inevitable: the Mega Man series simply could no longer continue on the Nintendo Entertainment System because the Nintendo Entertainment System itself would soon no longer…
With two Game Boy Mega Man games under its belt, Minakuchi Engineering had built up enough expertise to feel confident pushing boundaries. Developed in an environment of expanding scope and increased technical sophistication in handheld gaming, Mega Man IV introduces narrative and mechanical flouri…
The first real attempt at a true expansion of the Mega Man brand was a Japan-only board game simulation based on Monopoly starring the least popular characters in the franchise. Like Monopoly, it is not a good game. But it also wasn’t the first or last game to take its inspiration from the time-hon…
What is the line between “game” and “fan game”? Stephen Rozner’s return to Mega Man forces us to ask and answer that question with the third game called Mega Man 3. Mega Man 3 - The Robots Are Revolting actually introduces several concepts that the series would take years to come back to, but it re…
It’s becoming harder to write these Mega Man recaps as repetition becomes the series’s primary trait. But for the purposes of analyzing Mega Man III - the second of three games bearing some variation of the title Mega Man 3 - I’ve decided to adopt the mind of a newcomer. We know that this is our 8t…
The video game equivalent of a later “Thin Man” film, Mega Man 5 represents Capcom buying time for its once-proud flagship while Street Fighter II sat at the top of its priority list. Despite its repetitive nature, the game is nothing if not familiar and reassuring. And that’s not a bad thing! But …
Sticking with its guiding principles of “quick” and “cheap”, Capcom handed the reigns of its portable Mega Man series to the creatively named “Japan System House”, which promptly produced the series’s first true retread. Mega Man II for Game Boy is a slice of pepperoni pizza reheated once too often…
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