ABOUT THIS EPISODE
From the Interactive Media & Games Seminar Series: Anh-Hoà Truong, A Knight Journalism Fellow at Stanford University, discusses that although the the term “Virtual Reality” (or VR) became popular in the 1980’s, the technology itself has never been more consumer friendly. Thanks to systems like the inexpensive Google cardboard, the Samsung Gear VR, the Oculus Rift or the upcoming Valve/HTC Vive, interactive and immersive experiences are within reach. The array of VR applications are already wide: entertainment, tourism, phobias therapies, empathy or behavior research… This blooming media also represents a unique opportunity to think differently about how information can be presented. Therefore, the potential of VR simulations as engaging features to explore science stories is tremendous.
English
United States
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Search past episodes of Interactive Media & Games Seminars SPRING 2015.
OTHER EPISODES IN THIS PODCAST
From the Interactive Media $ Games Seminar Series; Noah Wardrip-Fruin from the Center for Games and Playable Media at UC Santa Cruz discusses the what he calls Computational Media. This process brings computer science research into collaboration with game design and insights from the humanities and…
From the Interactive Media & Games Seminar Series; Rhiju Das, Assistant Professor Stanford University School of Medicine presents an expansion of the conventional videogame called the 'massive open laboratory’, which he developed to improve the computer-assisted design of RNA molecules. The Ete…
From the Interactive Media & Games Seminar Series; Rhiju Das, Assistant Professor Stanford University School of Medicine presents an expansion of the conventional videogame called the 'massive open laboratory’, which he developed to improve the computer-assisted design of RNA molecules. The Ete…
From the Interactive Media & Games Seminar Series: Parvati Dev, President of Innovation in Learning Inc., dives into training healthcare professionals using interactive media and games with the goal to delight them and engage their interest while keeping in mind the principles of adult learning.
From the Interactive Media & Games Seminar Series: Parvati Dev, President of Innovation in Learning Inc., dives into training healthcare professionals using interactive media and games with the goal to delight them and engage their interest while keeping in mind the principles of adult learning.
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