ABOUT THIS PODCAST 🔗

Average audio length:
40 minutes
English
United States
20 episodes
since Aug. 30, 2015
episodic

LATEST EPISODE 🔗

From the Interactive Media & games Seminar Series; Maria Cipollone, UX/Design Researcher from Zynga looks at how scholars and practitioners have long discussed the benefits of video games for motivation and learning. But the culture of video games does not mesh well with the culture of institut…

SEARCH PAST EPISODES

Search past episodes of Interactive Media & Games Seminars SPRING 2015.

PREVIOUS EPISODES

From the Interactive Media $ Games Seminar Series; Noah Wardrip-Fruin from the Center for Games and Playable Media at UC Santa Cruz discusses the what he calls Computational Media. This process brings computer science research into collaboration with game design and insights from the humanities and…
From the Interactive Media & Games Seminar Series; Rhiju Das, Assistant Professor Stanford University School of Medicine presents an expansion of the conventional videogame called the 'massive open laboratory’, which he developed to improve the computer-assisted design of RNA molecules. The Ete…
From the Interactive Media & Games Seminar Series: Parvati Dev, President of Innovation in Learning Inc., dives into training healthcare professionals using interactive media and games with the goal to delight them and engage their interest while keeping in mind the principles of adult learning.
From the Interactive Media & Games Seminar Series: Parvati Dev, President of Innovation in Learning Inc., dives into training healthcare professionals using interactive media and games with the goal to delight them and engage their interest while keeping in mind the principles of adult learning.
From the Interactive Media & Games Seminar Series: Nick Yee and Nic Ducheneaut, Co-Founders of Essention's Behavior Analytics Practice, discuss how the game industry’s attitudes towards analytics have changed over the recent years, the current technical and cultural barriers around gaining insi…
From the Interactive Media & Games Seminar Series; Raiford Guins, Associate Professor of Culture and Technology within the Department of Cultural Analysis and Theory at Stony Brook University, argues for an expanded view of ‘game design’ to account for the industrial and graphic design of the h…
From the Interactive Media $ Games Seminar Series; Noah Wardrip-Fruin from the Center for Games and Playable Media at UC Santa Cruz discusses the what he calls Computational Media. This process brings computer science research into collaboration with game design and insights from the humanities and…
From the Interactive Media & Games Seminar Series; Rhiju Das, Assistant Professor Stanford University School of Medicine presents an expansion of the conventional videogame called the 'massive open laboratory’, which he developed to improve the computer-assisted design of RNA molecules. The Ete…
From the Interactive Media & Games Seminar Series; Kristian Kiili, Senior Research Fellow at Tampere University of Technology discusses the learning game Semideus. Semideus is founded on challenges that require working with number lines implemented as walkable platforms of a mountain. This talk…
Disclaimer: The podcast and artwork embedded on this page are from Stanford University, which is the property of its owner and not affiliated with or endorsed by Listen Notes, Inc.