ABOUT THIS PODCAST 🔗
Human-Computer Interaction Seminar (Winter 2010)
Update frequency:
weekly
Average audio length:
65 minutes
English
United States
10 episodes
since April 13, 2010
episodic
IN THIS PODCAST 🔗
LATEST EPISODE 🔗
Timothy Bickmore, Professor at Northeastern University, discusses his research with a virtual nurse that helps patients understand their medical conditions and medications when they are discharged from a hospital. (March 12, 2010)
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Search past episodes of Human-Computer Interaction Seminar (Winter 2010).
PREVIOUS EPISODES 🔗
Michael Naimark discusses the technologies of web applications that use photos and video to document the Earth. (March 5, 2010)
Peggy Weil, adjunct professor of design at the California College of Arts, discusses the incorporation of interaction design and virtual reality into the human experience. (February 26, 2010)
Rajat Paharia, founder and Chief Production Officer of Bunchball, discusses participation engines and the use of game dynamics and behavioral economics to incentivize and motivate user participation on the web. (February 19, 2010)
Computers, technology, gamers, gaming, office, feedback, meritocracy, information, decision analysis, decision support, Skinner box, Avatar, Publishers, World of Warcraft, Farmville, leadership, hiring, call center, training, jobs, employees, shareholder
science, technology, engineering, mathematics, statistics, economics, design, technical, research, development, voice search pattern, input modality, speech recognition, caption, translation, smart phone, computer, mobile, iPhone, platform, data, query, p
Adrian Freed, from UC Berkeley Center for New Music and Audio Techniques, discusses music, technology and computing and his research on intriguing new interactions within these systems. (January 29, 2010)
Vik Singh, from Yahoo!, discusses his research on how search connects to real time, and how this may change the interactive space on the web. (January 22, 2010)
Steven P. Dow discusses his research on how prototyping practices affect learning, motivation, communication, and outcome in design. (January 15, 2010)
Kim Goodwin, a Cooper Designer, discusses persona based research models for product development and recommends that design teams collaborate interactively from ideation in order to produce a more end-user friendly product. (January 8, 2010)
Disclaimer: The podcast and artwork embedded on this page are from Stanford University, which is the property of its owner and not affiliated with or endorsed by Listen Notes, Inc.
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