ABOUT THIS PODCAST 🔗
Matt and Mike, two career developers, discuss their experiences and talk about programming in a (hopefully) not-too-technical way.
Update frequency:
biweekly
Average audio length:
38 minutes
English
United States
129 episodes
since Dec. 15, 2021
episodic
LATEST EPISODE 🔗
How you stylize your editor of choice is often a personal choice, but there are those who feel strongly enough about how to do it that they write a whole blog post about it. Matt and Mike dive into some opinions about Christmas lights and light vs dark mode.
* I am sorry, but everyone is getting s…
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PREVIOUS EPISODES 🔗
Mike wants to do a funky thing, but runs into problems. Can Matt help Mike solve his trip-ups? Only the ultimate dancers will prevail.
It's time for more game development chat! Last episode we brainstormed some ideas and a Balatro-like darts game came up, so this episode Matt and Mike talk about some prototyping they've been doing in that vein.
Matt and Mike are slowly but surely making their way back to the core of Season 2 of this podcast: making a game. Clarifications of what is needed for a game to their liking are made, and some roguelite ideas are thrown around. Will this re-kickstart their gamedev quest? Time will tell.
A spirited discussion ensues between Matt and Mike the merits and detractors of dimensionality as it pertains to video game graphics.
Matt and Mike are still out for various reasons, to surely return soon for more programming patter. However, there is a conflagration of quirky kinfolk descending upon the San Diego, CA area in order to celebrate all things nerdy and geeky, and perhaps you might be interested?
Matt and Mike are out this week traveling. Just wanted to say hello, anyway.
Mike brings an anecdote from his life that caused him to spiral a bit about the future of art, creation, ownership, and society, leaving him peering over the precipice of some dystopian future. Matt talks him off the proverbial ledge.
A continuation of discussion about the laws of nature, vis a vis software development, are bandied about by Matt and Mike in this episode. Some of them include Linus's Law, the Pareto Principle, and even the Ninety-Nine Rule.
* Famous Laws of Software Development
There are some truisms in the world of software development that have been codified into laws, adages, and principles. Matt and Mike discuss some of them in this episode, including ones named after people like Murphy, Hofstadter, and Conway.
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