ABOUT THIS EPISODE
In this episode, game developers Chris Bourassa and Tyler Sigman talk about expanding Red Hook Studios after finding success, the challenge of following up the original Darkest Dungeon, and why they chose to reinvent the series with the more run-based, road trip structure of Darkest Dungeon II.
English
United States
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OTHER EPISODES IN THIS PODCAST
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In this episode game developer Valentin Wirth talks about his first commercial indie game Become and why he left AAA game productions to pursue an indie dev career.
In this episode, game developer Alec Faulkner talks about creating the original concept for Mina the Hollower, his work on gameplay and level design, and what it was like helping shape Yacht Club Games’ first major new original universe after Shovel Knight.
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