O TYM PODKAŚCIE 🔗

Częstotliwość aktualizacji:
every 11 days
Średnia długość dźwięku:
68 minutes
Język angielski
Stany Zjednoczone
90 odcinków
od 5 listopada 2021
episodic

NAJNOWSZY ODCINEK 🔗

The Game Awards 2024 nominations are out, but what will win Game of the Year? Kaitlyn and Sam make their predictions on this final weekly episode of Real Time Strategy. They discuss Elden Ring’s DLC nomination, the difference between Game of the Year and Best Game Direction, if an RPG can take the …

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Phil Spencer says Xbox is working on prototypes for a handheld console. Kaitlyn and Sam discuss how it can compete in a landscape dominated by phones, Nintendo, and the Steam Deck. Then they break down why Take-Two sold its indie-focused publishing division Private Division and how the Nintendo DS …
Sean Murrin, CEO of gaming creative agency Waypoint, joins Kaitlyn and Sam to discuss the relationship between creative activations and PR. They highlight Waypoint’s work with physical goods, mailers, stunts, events, and more (including the Elden Ring Pot Boy puppet at the 2021 Game Awards), and ho…
Ubisoft has disbanded Prince of Persia: The Lost Crown’s development team, so does that make the game a failure? Kaitlyn and Sam discuss the game’s launch and what may have affected its sales, including its PC release strategy, January release date, and the state of the Prince of Persia franchise. …
Former PlayStation boss Shawn Layden recently said AA games are gone, but what does that mean for the industry? Kaitlyn and Sam explain the state of mid-market games on this week’s episode and then dig into two of Amazon’s upcoming gaming shows, God of War and Secret Level.   Timecodes:  00:00:0…
Why did Annapurna Interactive’s staff resign? Kaitlyn and Sam dig into that question on this week’s episode. Then the pair breaks down GamesIndustry.biz’s great post-pandemic analysis of the games industry before concluding with a new segment about the hype for Nintendo’s next console.   Timecode…
PlayStation dominated headlines this week with the surprise shutdown of Concord, critical acclaim for Astro Bot, and the announcement of the $700 PS5 Pro. Kaitlyn and Sam dissect this rollercoaster week by discussing why Concord failed, why people are loving Astro Bot, and whether the backlash agai…
Game Informer closed earlier this month, but its legacy will live on. Former online content director Brian Shea and video editor Alex Van Aken join Sam to discuss what they learned from their time at Game Informer, the state of games media, and what they have planned next, including Alex’s game doc…
Borderlands and Deadpool & Wolverine are two of this summer’s biggest movie blockbusters, but they had wildly different outcomes. Kaitlyn and Sam discuss whether Borderlands’ poor performance means anything for gaming’s future in Hollywood and what other adaptations can learn from Deadpool &…
GameStop shut down Game Informer last week, laying off its staff and unceremoniously ending the best-known gaming magazine in the U.S. Sam and Kaitlyn discuss what the publication’s closure means for games media, why it happened, and how games PR should react. Then they discuss another gutting layo…
Zastrzeżenie: Podcast i grafika osadzone na tej stronie pochodzą z TriplePoint, który jest własnością jego właściciela i nie jest powiązany ani wspierany przez Listen Notes, Inc.