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"It's not that kind of dungeon," say people inspired by Dungeons & Dragons to make games where you get picked up by wenches, or mate with your spouse for the glory of mankind. Support the show
An off-script rambling on modern games about… convincing people? Support the show

3.30 The end of 8-bits

Ubiquitous ninjas, millions of XP, and a famous licence help CRPGs sell hundreds of thousands of copies. Following his own path, as always, Richard Garriott argues in favour of child murder, and wins. Support the show
Three years of no Wizardry are met by a shrug, as Ultima IV attempts to introduce role-playing into RPGs, SSI keeps making tactical wargames by accident, while Ghostbusters and Might and Magic bring sex back on the menu. Watching this, the French can't help but join the fun with the strangest …
Are we really allowed to have a year without numbered sequels, and full of games doing something few had done before or since? What's the catch? Do they all fail horribly? Support the show
Zastrzeżenie: Podcast i grafika osadzone na tej stronie pochodzą z Tim, który jest własnością jego właściciela i nie jest powiązany ani wspierany przez Listen Notes, Inc.