이 팟캐스트 소개 🔗
Want to go to the arcade? That was my favorite question growing up and in this podcast, I'll dive into the history of arcades. Join me as I talk about the most famous arcade games of the past, introduce you to some you may have never heard of and explore the world of arcades.
PS. They are still out there.
PS. They are still out there.
업데이트 빈도:
every 18 days
평균 오디오 길이:
20 minutes
영어
미국
에피소드 46 개
2019년 10월 8일부터
episodic
최신 에피소드 🔗
Originally, Popeye was to be released before Donkey Kong, but Nintendo could not procure the rights to do so. However, they did not give up and was eventually given the blessing, with Shigeru Miyamoto and Genyo Takeda taking the lead for the project. Nintendo gave the world another fun arcade game …
이전 에피소드 🔗
Sega enters the cute character competition in hopes of getting some attention off of Pac-Man, with a new maze game called Pengo. The game was a commercial success in North America and was the first arcade game to have a fully interactive environment. Just remember if you encounter a Sno-bee in the …
Irem enters the arena with Moon Patrol back in 1982 and was the first video game to feature a full parallax scrolling experience. Not only that, but teaming up with Williams for distribution led to one of the most beautiful cabinets released. Moon Patrol is a fun game and has a great story, with a …
Back in 1982, Atari is looking to repeat the formula set by Nintendo and Donkey Kong. Thus, Kangaroo was born, but from Sun Electronics, with a four screen game design, and simple enough game play, plus it was cute looking game. However, some employees at Atari were not to thrilled about this game …
In the summer of 1982, Taito released Jungle King to the arcades, but was quickly met with lawsuit and had to change the game to Jungle Hunt. Not only is this classic remembered for that little uh-oh, but it was the first game to introduce players to parallax scrolling, with the player jumping over…
It's late 1982 and Taito is releasing their first military themed, run & gun coin op title. It does great in Japan, but does that translate well to the rest of the world? Unfortunately, Front Line feels like a forgotten game during the Golden Age of Arcades, but it's worth mentioning and should…
During the development of Donkey Kong, many ideas and concepts were laid out, so many in fact that not all could fit in one game. Shigeru Miyamoto wanted a sequel to Donkey Kong and wanted Donkey Kong to be playable character, but it was not to be. Enter, Donkey Kong Junior, the son of DK, who must…
It's 1981 and SNK still hasn't released an arcade title to North America, but that all changed with Vanguard. SNK licensed the game to Centuri who released it, not only was it the first "talking" game for Centuri, but it was one of few arcade titles in 1981 to introduce a continue screen. Vanguard …
How does one follow up the massive success of Pac-man? Well, apparently you work with a third party entity to develop the idea. That's exactly what happened with Ms. Pac-man, not originally conceived by Namco or Midway, but by General Computer Corporation. How did this happen? Only one way to find …
It's September of 1980 and Cinematronics released Star Castle to the arcades. Using experimental artificial intelligence (A.I.) to challenge the player, Star Castle helped pave the way for future creators in expanding computer A.I. for video games even into today's time. This was also "color" vecto…
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