Listen Score
LS 36
Global Rank
TOP 3%

이 팟캐스트 소개 🔗

진행자:
업데이트 빈도:
every 26 days
평균 오디오 길이:
28 minutes
게스트 인터뷰
영어
미국
에피소드 274 개
2017년 9월 16일부터
episodic

최신 에피소드 🔗

Behind the Brief: Alex Sulman, The Creative Mind Behind Iconic Games What does it take to bring some of the world's most iconic games to life? In this episode, we sit down with Alex Sulman Creative Director, to explore the creativity, craft and thinking behind some of the biggest names in gaming, …

과거 에피소드 검색

Level Design Lobby의 과거 에피소드를 검색하세요.

이전 에피소드

How do strategy guides reveal the thinking behind a game's design? In this episode, we explore the role of documentation in level and game design, using strategy guides as an example of how game mechanics, level layouts, puzzles, and player progression can be communicated and understood. Discover h…
October is here, so let us not wait around & get some incredible resources avalible to you lovely people. join the Mailing List: https://bit.ly/4eNPm8X ---------- Resources ---------- Onimusha Director Interview: https://youtu.be/o3CqZXKDjRw?si=e6bl7h27S13mf03U Rebel Wolves Interview: ht…
In this episode, we sit down with Creative Director Alejandro Arque. Alejandro shares his journey through the world of game design from discovering his creative voice to leading the vision behind games and experiences that engage players. We dive into the craft of building worlds, developing ideas,…
Back again but with a different look of something that we have not touched on before, yet an aspect that is still engaging. I am talking about Skill Trees. Going back to a classic of Final Fantasy X I have been caught up in that of its skill tree (Sphere Grid) We will be going through skill trees a…
Back at it again with more incredible resources to help you all learn & grow as developers! I have found some incredible game dev info whcih I want to share with you all, so sit back, relax and let us get educated! join the Mailing List: https://bit.ly/4eNPm8X ---------- Resources -------…
What does it take to make your favourite game feel "just right" in another language? In this episode, Yana, a game localisation specialist, takes us behind the scenes of the gaming industry. We chat about her career path, the surprising challenges of translating games, and why localisation is about…
Joining me for this episode is Senior Level Designer Raphael Kidd, who has worked on an incredible range of titles including LEGO Horizon, Hogwarts Legacy, and LEGO DC Villains. Raph shares insights into his journey, along with his unique design approach across such a diverse set of projects. We'l…
In this episode, I'm joined by Tim Spaninks, level designer on Arc Raiders, for a deep dive into his journey through the game industry and the craft of designing immersive worlds. We talk about how Tim broke into game development, the lessons he's learned along the way, and how creating content on …
In this exclusive interview, Creative Director Al Yang takes us deep into the unsettling world of Silent Hill F, offering a rare look into the creative vision behind the next chapter of the iconic horror franchise. Al discusses the narrative themes, artistic inspirations, and emotional core shaping…
면책 조항: 이 페이지에 포함된 팟캐스트와 작품은 Max Pears에서 가져온 것입니다. 이 팟캐스트는 소유자의 재산이며 Listen Notes, Inc.와 제휴하거나 보증하지 않습니다.