이 팟캐스트 소개 🔗

업데이트 빈도:
every 8 days
평균 오디오 길이:
25 minutes
영어
미국
에피소드 45 개
2008년 9월 9일부터
episodic

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Clay and Aaron talk with Tom Spyrou of Cadence Design Systems Inc. at the 2009 Intel Developer Forum about his work in getting the company's huge code bast to run concurrently on new multi-core systems

과거 에피소드 검색

Intel Software Network - Multi-Core Software Development의 과거 에피소드를 검색하세요.

이전 에피소드

Listener Questions Show

Clay and Aaron will select and answer question sent into the show to parallelprogrammingtalk@intel.com.
Broadcast of the conversation Anwar Ghuloum, Mike McCool and Stefanus Du Toit had at Intel Developer Forum regarding Data parallelism using RapidMind and Ct
Michael Wrinn and Aaron Tersteeg will be broadcasting live from SC09 in Portland, Oregon.
We'll being talking Parallel Programming in C# for .Net in Microsoft Visual Studio 2010 with Dan Moth, a senior program manager for Microsoft and a former MVP for Device Application Development. He is a developer, a consultant, and an author who specializes in the .NET Framework and mobile technolo…

Listener Question Show

Clay and Aaron will select and answer question sent into the show to parallelprogrammingtalk@intel.com

Andrew Binstock

Clay and Aaron will talk with Andrew about actors as an emerging solution for parallel computing. I'd hope to explain what they are, so that folks aren't daunted by them; discuss their history; and their advantages.
We'll talk with Marco Melo CEO, Virtos Backups to hear how Brazilian based Virtos utilized Intel Treading Building Blocks to dramatically improve system back-up performance. Read the Intel Case Study. http://cache-www.intel.com/cd/00/00/42/95/429581_429581.pdf

Listener Question Show

Clay and Aaron will be selecting a question from those submitted to ParallelProgrammingTalk@intel.com and providing the best answer that we can provide or find someone smarter than us to share their insight.
Real-time weather simulation software company Simul Software in the United Kingdom uses multi-threaded algorithms to bring realism to on-screen skies, thanks to Intel® Threading Building Blocks. http://cache-www.intel.com/cd/00/00/42/59/425967_425967.pdf
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