INFORMAZIONI SU QUESTO PODCAST 🔗

Frequenza di aggiornamento:
every 11 days
Durata media dell'audio:
45 minutes
Inglese
Stati Uniti
94 episodi
da 14 Settembre 2021
episodic

ULTIMO EPISODIO 🔗

In this 10-minute minisode, the sisters jam on the theme of a game which has ice as a component. They invent "frozen pool" aka Floe State.

CERCA TRA GLI EPISODI PASSATI

Cerca gli episodi passati di Crow Jam.

EPISODI PRECEDENTI

Inner Circle

The sisters try to combine eavesdropping, resource management, and "fits in a bag" into a coherent game idea. They produce an elegant concept for a head-to-head spycraft game of secret manoeuvring and strategic bluffing/deduction.
In this 10-minute minisode the sisters jam on a game which uses a laser gadget. They explore the concept of a quoridor-style head-to-head turn-based game about creating laser paths.
In this 10-minute minisode, the sisters try to conceive a giftable game. They discuss a softly competitive rolling tile-laying game for a long dinner table.
In this 10-minute minisode, the sisters jam on the idea of a "first date" game, and imagine a 2-player co-operative road trip sim using dice to navigate a map for a fun journey.

Realms of Rondel

The sisters employ their new and innovative approach to game-jamming. They conceive a rondel-based, worker-placement kingdom-builder themed on the image & power of mythological creatures.
In this unintentional 15-minute minisode the sisters accidentally devise the perfect co-op game about making a movie while goblins try to gunk it up.
In this 10-minute minisode, the sisters brainstorm on a game using a wall calendar. They briefly conceive a roll-and-move, community-chest style journalling game which explores themes of personal resource management and seasonal pacing.

Weasel Grab Bag

New listeners don't start here! Hear the sisters struggle to blindly find their way through a labyrinth of clashing prompts and almost-complete ideas involving weasels, community, stacking and secrets.
The sisters jam for 10 tightly-packed minutes on a theme close to their hearts (and homes), the mythical phenomenon of Everything Shops. They try to arrange a competitive stock-management game of categories and organisation.
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