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Frekuensi pembaruan:
every 18 days
Panjang audio rata-rata:
54 minutes
Inggris
Amerika Serikat
100 episode
sejak 19 Sep. 2014
episodic
konten eksplisit

EPISODE TERBARU 🔗

Offworld Trading Company is the first and only economic real-time strategy game. Soren Johnson created Mohawk Studios to make this one of a kind RTS after a long tenure at Firaxis games where he worked on the civilization series, most notably as the lead designer on Civilization 4. So when we sat …

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Last Spring, while I was in Chicago preparing for Train Jam, I had the chance to sit down with Benedict Fritz, Greg Wohlwend and Joel Corelitz at the Cards Against Humanity office to discuss their game, Tumbleseed. All three are creators whom I respect and the conversation we had on their process …
Tim Keenan is an indie developer. His studio is called Misfits Attic and his first major title as an indie developer was a game called A Virus Named Tom. His most recent release is the drone operator rogue-like Duskers. Dusker is fantastic, its a game that features a command line prompt and the lo…
Ryan Clark was in San Francisco to show Crypt of the Necrodancer at PSX last December. Across the way I was setting up my booth and as we sat waiting to go get some dinner, I pulled out the recorder and we caught up on how things have been for Necrodancer since it’s exit of Early Access and …
After a long break I am back and ready to start pushing out podcasts yet again! To start things off, and to clear out the stacks of material waiting to get released, here is a double feature. First up is Michael Molinari who sat down with me after grabbing some froyo in LA during the Indiecade 201…
Adam Saltsman is the designer behind the game Canabalt. It’s an endless runner that is a game distilled down to its fundamentals. It’s a great game in execution and realization. Since then, Adam has moved on to other projects and establishing his own studio Finji Co. Adam is one of tho…
Jan Willem Nijman and Kitty Calis sit down with me for a fast and loose podcast during the final day of PSX. We talk about the release of Nuclear Throne out of Early Access into the wild world. We also jam on the collaborative work they have been doing together on the game Hoky. I’ve been c…
Seth Killian is the business of fighting. He’s been a fighting game player for most of his life, and through his own efforts was given an opportunity he couldn’t refuse, he worked on Street Fighter 4 and contributed to the fighting game scene in numerous ways, including helping start a…
Some people call Jon Remedios a narcissist. I call him an excellent podcast guest. Jon sat down with me in the back parking lot behind Glitch City in Los Angeles. On the Eve of IndieCade we discuss the current state of Shoot Shoot Mega Pack (SSMP) and what work is left to be done before it can be …
A metamorphosis has occurred. Relativity becomes Manifold Garden and it’s creator goes from Willy to the more refined William. During his short stay in San Francisco, William met up with me for coffee and conversation. We discuss the name change, the state of the project, and what plans lay …
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