על אודות פודקאסט זה 🔗

מנחים:
תדירות עדכון:
biweekly
אורך אודיו ממוצע:
10 minutes
אנגלית
ארצות הברית
39 פרקים
מאז 19 באוגוסט 2025
episodic

הפרק החדש ביותר 🔗

How I sold my Colossi to through a consolidator named Quartermaster Direct.

חיפוש פרקים ישנים

חפש פרקים קודמים של Notes on Play.

פרקים קודמים

Stealing is a superpower if you do it well.
David Gordon (co-designer of Finspan, and many others) gave me an insight into why it's so much harder than it looks to design simple games.
Kim Swift, of Portal fame, shared that Valve uses this simple tool to inform what they design next. I found it immensely helpful.

34: Codenames is hard

· תמליל
Codenames lures you in as a family friendly party game, but it is deep, sophisticated, and difficult. 
Frank Lantz's book The Beauty of Games blew my mind. And so I made a little book report. Watch on YouTube: https://www.youtube.com/watch?v=FLW8ZvKjmko
I had a big combat system that I didn't feel good about. I finally ripped it out, and it left a vacuum that inspired my best idea yet. Watch on YouTube: https://www.youtube.com/watch?v=cfgcoyz9HFY
Gen Con was an awesome experience. I got third place in a Cat in the Box tournament. Tabletop gaming is the opposite of doom scrolling.
I'm building something that doesn't have an obvious precedent, and it's been very tedious to figure out the right shape.
You can have one action in 3 different form factors, and you've got 3 essentially different games. It's worth iterating a lot to find the one that unlocks the biggest design space.
הצהרה: הפודקאסט והגרפיקה המוטבעים בדף זה הם מ-John Drexler, שהוא רכושו של בעליו ואינו קשור או מאושר על ידי Listen Notes, Inc.