À PROPOS DE CET ÉPISODE
Listen to the full episode to hear Sobad make a bold statement about Dark Souls after I force him to talk about it again and our discussions about difficulty settings in game design and gatekeeping content and other difficulties behind challenges.
Anglais
États-Unis
TRANSCRIPTION 🔗
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RECHERCHER LES ÉPISODES PASSÉS
Rechercher les épisodes précédents de When Does It Get Fun?.
AUTRES ÉPISODES DANS CE PODCAST
SoBad and Nirvana talk to the eloquent Doom wad review master, MtPain27 about how nostalgia affects our views of video games and film and SoBad tries to quantify art (he's crunchin' numbers again).
SoBad and Nirvana discuss how annoying Atreus is in God of War, how
annoying the talking head is in God of War, and hentai games get brought up at one point (definitely SoBad's doing).
SoBad and Nirvana are joined this week by Hempuli, the creator of Baba is You, Environmental Station Alpha, and a whole host of other fun puzzle games. We talk about the dangers of receiving early feedback when developing a game, where inspiration comes from for creative pursuits, and losing intere…
Nirvana and SoBad discuss the many tropes of bad video game writing, Zero Escape: The Nonary Games, how Morpheus gets around being 'exposition man', and Dark Souls for the 50th time.
On today's episode Nirvana and SoBad have MegaBlast in the studio to
discuss his game design journey. Mega talks about scaling back
expectations as development has continued, modding Warcraft, Starcraft
2, and Doom, and he ends the episode with an insightful quote.
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MODIFIER
Merci de nous avoir aidé à tenir la base de données de podcasts à jour.