À PROPOS DE CET ÉPISODE
Let's talk about ways to approach game design, i.e., where to start a game - and let's talk about more than the usual mechanics-first and theme-first approaches!
Previous episode I mention is Ep. 9: "Branching Out!"
GDC video I mention: https://youtu.be/4m-_WTKd8rE ("Aesthetic Driven Development: Choosing Your Art Before Making a Game")
My contacts: teaandtablegames@gmail.com / Discord: anniannianni@ / Twitter/X: anniisgame@ / BGG: MegaSnooze
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États-Unis
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Rechercher les épisodes précédents de Tea & Table.
AUTRES ÉPISODES DANS CE PODCAST
In this episode, I explore how I might represent hacking and the associated “luck factor” in my game. “Infiltration” is a cooperative game about hacking into a computer network.
My contacts:
Email: teaandtablegames@gmail.com
Discord: anniannianni@
Twitter/X: anniisgame@
Album with pictures for this episode: https://imgur.com/a/TauAqHf
In this episode, I explain how the AI in my game works. It’s a cooperative game after all, so we need some sort of opposing force! A major design goal for me is to minimize the upkeep and additional components for the AI, and to kee…
In this episode, I’ll finally tell you how (part of) my game works, yay! This episode is focused on the card play and I’ll talk about how I try to make it more interactive and less bureaucratic, but you already knew that from the title.
My contacts: teaandtablegames@gmail.com / Discord: anniannian…
I did some playtesting! In this episode, I’ll explore how I plan to address some feedback I received to improve the “flow” of my game.
“Infiltration” is a cooperative game about hacking into a network.
My contacts:
Email: teaandtablegames@gmail.com
Discord: anniannianni@
Twitter/X: anniisgame@
This is Part 1 of a short series of episodes that I'll throw in occasionally and in which I'll look at other hacking-themed games, to understand how they bring the theme to life and how my game compares to them.
The game I'm working on, working title “Infiltration”, is a cooperative game about hac…
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