À PROPOS DE CE PODCAST 🔗
A little podcast asking big questions about video games. New episodes on Wednesdays.
Fréquence de mise à jour:
every 8 days
Durée audio moyenne:
24 minutes
Entretiens avec des invités
Anglais
États-Unis
186 épisodes
depuis 10 mai 2022
episodic
DERNIER ÉPISODE 🔗
we <3 progression ••• Jake Martin and Mark talk about the dynamic of making progress being more compelling than the act of play within games, how that's changed over time from childhood to adulthood, and how games can uphold progress over fun.
Let us know: What’s more fun: progress or goofing a…
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ÉPISODES PRÉCÉDENTS 🔗
failure is always an option ••• Skylar Hinnant (QA Tester at Bethesda and representative for The Bethesda Union) and Mark talk about the temperature in the games industry, the loss of a generation of developers, what scale looks like, and if there will even be anyone left to work in games.
Let us …
life after layoffs ••• Skylar Hinnant (QA Tester at Bethesda and representative for The Bethesda Union) and Mark talk about Skylar's new day-to-day in a post (and still impending) layoff world at Bethesda, the union's role with those impacted by layoffs, and the long-term impacts of Microsoft's acq…
flavor blasted metroid ••• Parker Deal and Mark talk about the two recent Nintendo Directs, their highlights, the curse of expectations, and whether or not Ocarina of Time looks a little unreal.
Let us know: What are your highlights from the Nintendo Directs?
Follow us on the proper socials:
Twit…
make it weird, make it new ••• Nate "SPyKe" Foote and Mark talk about the innovative gems out in the wild, what innovations the medium of games could see in the future, and what a truly "weird" game is.
Let us know: what is the future of weird games?
Follow us on the proper so…
the dopamine hit vs. the really cool stuff ••• Nate "SPyKe" Foote and Mark talk about the lost art of unlockables in games, how paid DLC and dopamine hits have taken their place, and how we long for significant rewards in games and real life.Post Games episode referenced: "Games Can …
we built hypothetically perfect controllers ••• Trash Turkey and Mark talk about the best controllers out there and then describe their perfect franken-controllers.
Let us know: What would your perfect franken-controller be?
Follow us on the proper socials:
Twitter: @QuickPlayPod
Instagram: @Qui…
discs: dead as disco? ••• Trash Turkey and Mark talk about current affairs in physical media, the place of physical games within the market, and what physical games look like in the future.Listen to the Bitesized Backlog Breakdown episode: https://podcasts.apple.com/us/podcast/bite-sized-sonys-digi…
the good, the bad, and all of the above ••• Nate McKeever and Mark talk about the state of affairs in video game discourse, what the "middle ground" discourse could look like, and being a non-anxious presence.
Let us know: What is the future of game discourse?
Follow us on the proper so…
ex-clusivity
•••
Nate McKeever and Mark talk about the current state of exclusive games, their impact (or lack thereof) within the industry, and what exclusivity means for contentment overall.
Let us know: Should console exclusive games exist?
Follow us on the proper socials:
Twitter: @QuickPlayP…
Avertissement: Le podcast et les illustrations intégrés sur cette page proviennent de Quick Play, qui est la propriété de son propriétaire et n'est ni affilié ni approuvé par Listen Notes, Inc.
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