À PROPOS DE CET ÉPISODE
In this second episode we discuss our approach to game and level design. We chat a little about Steam Next Fest, boomer shooter fatigue, Kotaku's race to the bottom and game development misconceptions. And finally, Sean interviews Bradley, delving into the design of his Half-Life 2 mod, Inhuman.
The func_podcast is a game development podcast by game developers. The podcast covers game design and level design as well as discussion around industry events of the day. Your hosts are Bradley Toliver and Sean Noonan.
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États-Unis
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RECHERCHER LES ÉPISODES PASSÉS
Rechercher les épisodes précédents de func_podcast.
AUTRES ÉPISODES DANS CE PODCAST
In this fifth episode, Bradley lists his issues with the recent wave of game remakes, Sean talks about his latest game jam game, "The Interval", followed by a discussion around the fall of survival horror. Bradley theorises a potential Naughty Dog Silent Hill game, and we outline some of the games …
In this late fourth episode Bradley grills Sean over his newly announced indie project, "Sentry". We cover the creation of the announcement trailer and the high level design of Sentry. We close by discussing the benefits of working on an independent project.
The func_podcast is a game development p…
In this third episode we talk a little about Sean's Super Mario Bros. homage, "The Super 1-1 Challenge", Bradley's Half-Life 2 mod, "Inhuman" and discuss the complicated world of fan games. We then dig into the general level design process and workflow for Gears Tactics, applying narrative and them…
In this seventh episode, remakes dominate the discussion. We chat a little about the current state of the industry and our potentially remake-heavy future. There's a little bonus chat about Scorn too!
The func_podcast is a game development podcast by game developers. The podcast covers game design …
In this sixth episode, we discuss our thoughts and reactions to this year's Gamescom showcase, as well as the Haunted PS1 community EEK3 event. At the halfway point, Bradley quizzes Sean on how he balances time-to-kill along with a quick catch up with the state of their games, Inhuman and Sentry.
T…
Avertissement: Le podcast et les illustrations intégrés sur cette page proviennent de Sean Noonan, Bradley Toliver, qui est la propriété de son propriétaire et n'est ni affilié ni approuvé par Listen Notes, Inc.
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