À PROPOS DE CET ÉPISODE
How do you playtest? When should you start playtesting? Is it worth testing in-person?
This is episode 3 of Feature Complete: A Game Dev Podcast. This is a podcast where we talk about game development and everything related to it! We'll discuss everything from game design and programming, to making art and music, as well as the business side with marketing and publishing games on Steam. Is there a specific topic you would like us to cover in a future episode? Let us know in the comments!
Feature Complete is hosted by:
- Muddasheep (working on Faith in Despair)
- MadChirpy (working on Shroud of Gloom)
Music by:
Edited by:
Anglais
États-Unis
TRANSCRIPTION 🔗
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RECHERCHER LES ÉPISODES PASSÉS
Rechercher les épisodes précédents de Feature Complete: A Game Dev Podcast.
AUTRES ÉPISODES DANS CE PODCAST
When do you decide to finish your projects? Why should you finish your projects? Why should you not?
This is episode 0 of Feature Complete: A Game Dev Podcast. This is a podcast where we talk about game development and everything related to it! We'll discuss everything from game design and progra…
We talk about our experience with burnout, how to recognize it, how to get out of it, and how to potentially avoid it while still being consistent with your projects.
This is episode 4 of Feature Complete: A Game Dev Podcast. This is a podcast where we talk about game development and everything re…
Scope creep - everybody talks about it, but what is it and how do you prevent it?
This is episode 1 of Feature Complete: A Game Dev Podcast. This is a podcast where we talk about game development and everything related to it! We'll discuss everything from game design and programming, to making art…
How do you market a game, when should you start, and does it even matter?
This is episode 2 of Feature Complete: A Game Dev Podcast. This is a podcast where we talk about game development and everything related to it! We'll discuss everything from game design and programming, to making art and mus…
Avertissement: Le podcast et les illustrations intégrés sur cette page proviennent de Muddasheep, MadChirpy, qui est la propriété de son propriétaire et n'est ni affilié ni approuvé par Listen Notes, Inc.
MODIFIER
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