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États-Unis
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Rechercher les épisodes précédents de Everybody's Talking At Once.

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The one and only droqen puzzle-platforms on over to discuss his latest game The End of Gameplay, and how it responds to the stubbornly present, all-too-alive gameplay in his game Starseed Pilgrim. This requires a provisional definition of gameplay. Whether the conversation's other tributaries are r…
Rasheed Abueideh and Rami Ismail talk about Dreams on a Pillow. We talk about how the game combines layered, poetic audiovisuals and gameplay with history and folklore in order to create an account of the Nakba "that is so true to what happened that it is borderline-illegal to say it." You can he…
Barney Oram gets into different patterns of sound design, in all sorts of different roles and at all sorts of different scales—plus his love of film in general and Billy Wilder in particular, the durable ethos that "if it sounds good, it is good," and his extensive experience recording loud sounds …
Process is Matthew Seiji Burns' first novel, in some ways following directly from his work on Eliza (and the under-appreciated rest of his narratives for the Zachtronics/Coincidence catalog) but in other ways, exploring weird new territory in the realms of unreliable narration, meditations on techn…
Avertissement: Le podcast et les illustrations intégrés sur cette page proviennent de Drew Messinger-Michaels, qui est la propriété de son propriétaire et n'est ni affilié ni approuvé par Listen Notes, Inc.