درباره این پادکست 🔗
Embark on an exciting journey to revolutionize corporate learning and development, employee onboarding, training, and adult classrooms with the dynamic world of gamification. Join us at 'The Gamification Quest,' where Sententia Gamification takes you on a captivating exploration of this cutting-edge strategy, designed to ignite motivation and engagement among employees, customers, and students.
Our podcast features insightful conversations with leading experts in Learning and Development, Adult Education, and Platform Providers. Discover a treasure trove of actionable tips, tools, and techniques that you can implement immediately in your training programs, talent development leadership, and efforts to boost employee engagement. Unleash the power of gamification and level up your approach to education and training. Join the quest and put gamification to work for you!
Our podcast features insightful conversations with leading experts in Learning and Development, Adult Education, and Platform Providers. Discover a treasure trove of actionable tips, tools, and techniques that you can implement immediately in your training programs, talent development leadership, and efforts to boost employee engagement. Unleash the power of gamification and level up your approach to education and training. Join the quest and put gamification to work for you!
میزبانها:
فرکانس به روز رسانی:
weekly
میانگین طول صدا:
33 minutes
مصاحبه های مهمان
انگلیسی
ایالات متحده آمریکا
104 قسمت
از سال 9 ژانویه 2016
episodic
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آخرین اپیزود 🔗
Doc Yavelberg, author of The Sententia Shift: How Gamification Rewrites How We Solve Problems, featured in the GameChangers Anthology. Doc is an artist, educator, designer, and strategist whose work bridges art, learning, and systems thinking. As the founder of Flying Cloud Solutions, he helps orga…
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My guest today is Bernardo Letayf, we’re exploring not one but two chapters he contributed to the GameChangers Anthology. His first, Problems, Users, and Actions: Creating the Learner Journey, offers a clear, actionable model for designing meaningful engagement. His second, Love, Happiness, and Eng…
Enframing and the Human Moment in Learning Design. Frank Parker is a retired Director of Instructional Technology at Johnson C. Smith University and one of our most active, engaged, generous, and gracious members of our Sententia gamification community of practice
My guest today is Susan Peahl, and joining us as well is Phil Ferrone. Our topic is: Clarity Before Clicks: Before You Buy That Tech. Susan holds a Master’s degree in Instructional Design and has decades of experience transforming workplace learning. She has trained more than 10,000 leaders across …
Unofficial History of Gamification: From Playful Roots to Purposeful Practice in Learning. Karl has a worldwide reputation as one of the pioneers in the gamification of learning and instruction—literally writing the book on the subject. He’s an international keynote speaker, a TEDx presenter, and a…
The Framework Factor: Building Scalable Gamification That Works. Keith is Associate Director of Global Learning & Development at Merck, founder of Lillico Learning Solutions, and a Certified Gamification Master Craftsman. His work blends game design elements, accessibility, and business alignme…
GameFrame™: Rethinking Leadership with Coaching and Play. Rihan is an ICF Master Certified Coach, a Gamification Master Craftsman, and a Leadership Development Specialist with over two decades of experience. She’s also a LEGO® Serious Play® Facilitator and EQ Practitioner, known for connecting coac…
If I Can Do It, You Can Do It: From Prototype to Award-Winning Training Game. Artrell is a Certified Gamification Master Craftsman through Sententia Gamification and creator of Taiyazukuri, an award-winning playing card game designed to teach manufacturing processes. This game received accolades at…
Fail Smart: Lose to Learn the Gamified Way. Javier is a game and gamification designer with extensive experience creating innovative solutions that use play and gameful design to enhance learning, motivation, and engagement. His work has been recognized internationally with four GamiCon awards, inc…
Editors Monica Cornetti and Jonathan Peters discuss the anthology Gamechangers. Hear their vision for the book and why they chose these authors.
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