درباره این پادکست 🔗

میزبان‌ها:
فرکانس به روز رسانی:
every 39 days
میانگین طول صدا:
90 minutes
انگلیسی
انگلستان
20 قسمت
از سال 11 اکتبر 2024
episodic

آخرین اپیزود 🔗

In this relatable episode, we’re joined by special guest Avery Alder - creator of Monsterhearts, Dream Askew, and The Quiet Year - to talk about relationship mechanics.   How does your game change when you model relationships as variable stats, states of being, currencies, cycles, roles, or power …

جستجوی اپیزودهای گذشته

اپیزودهای قبلی System Shop را جستجو کن.

اپیزود قبلی

Hello, systemic shoppers! This is (hopefully) part one of a 2-part bonus about the nominations for the 2026 Ennies: the annual public-vote awards for TTRPGs. We realised that the games tended to fall into either “I own and have played this” or “I haven’t even heard of this”.  Now, we’re not going…

Episode 13: Vehicles

Vrrrroom! (Sorry, I had to). In this all-hands-on-deck episode, we’re talking about vehicular play and the scale shifts it introduces as it opens new horizons.  What happens when you bring a knife to a tank fight - and how do you avoid trivialising the whole game when you’re the one in the tank? H…
In this bonus episode, Violet discusses the games she ran and played at Con-Pulsion 2026…. Which she in-con-veniently forgets to name during the recording. Whoops! ***** Timestamps ***** Panels & speakers - 02:55 Unravel - 06:01 Unravel… again! - 13:57 Spoilers for the Unravel quickstart scen…
In this foolish episode, we…. Wait, what is it we do here again? I… I can’t remember… we’ve got a long road ahead of us if we’re going to make sense of all this. (Seriously. It turns out we can’t even begin to answer this question without talking about the nature of storytelling, improv, kayfabe, …
In this tradition-setting bonus episode, Freya debriefs about the mechanics and tabletop experiences of seven games she played, two she ran, and one she designed (!) at Contingency 2026, the UK’s premier seasonally skewed seaside TTRPG convention. As always, a massive thank you to all the GMs and …
In this ravenous episode, Violet is joined by returning guest Roz Leahy as we* talk about hunger mechanics. Don’t get confused with cozy campfire cooking: we’re discussing the tension and drama of *not* getting the sustenance you need. Everyone’s gotta eat in real life, but what does it mean for ou…
In this genre-defining episode, Violet and Freya are joined by fiancée of the show Imogen Gingell to talk about bringing a beloved videogame genre to the tabletop. How can you faithfully capture the themes while adapting mechanics to a new medium? How do you make each little guy mechanically unique…
In this conclusive episode, we round off our discussion of mapmaking. How can random map generation both add and remove meaning in a world? Is verisimilitude in tension with playability? Do spaces need to generate conflicts? Violet re-orients her priorities. Freya turns on the worm. Roz breaks the…
In this trailblazing episode, we have our first ever guest and our first ever two-parter! We’re joined by Roz Leahy, game designer and editor, to talk all about maps. Who makes the map, and when? How is the act of mapmaking at the table reflected within the fiction? And when can a “bad” map be bett…
سلب مسئولیت: پادکست و آثار هنری تعبیه شده در این صفحه متعلق به Violet & Freya است که متعلق به صاحب آن است و به Listen Notes، Inc وابسته یا تایید نشده است.