درباره این پادکست 🔗
The Level Design Lobby, breaks down game and level design techniques, showing how they are used within games, as well as how we can improve upon them. It also shares reading material to its audience, while providing interviews with industry professionals.
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Twitter: https://twitter.com/Maxpears
Website: http://www.maxpears.com/
Please Subscribe
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Twitter: https://twitter.com/Maxpears
Website: http://www.maxpears.com/
میزبانها:
فرکانس به روز رسانی:
every 26 days
میانگین طول صدا:
28 minutes
مصاحبه های مهمان
انگلیسی
ایالات متحده آمریکا
274 قسمت
از سال 16 سپتامبر 2017
episodic
آخرین اپیزود 🔗
Behind the Brief: Alex Sulman, The Creative Mind Behind Iconic Games What does it take to bring some of the world's most iconic games to life?
In this episode, we sit down with Alex Sulman Creative Director, to explore the creativity, craft and thinking behind some of the biggest names in gaming, …
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اپیزود قبلی 🔗
How do strategy guides reveal the thinking behind a game's design? In this episode, we explore the role of documentation in level and game design, using strategy guides as an example of how game mechanics, level layouts, puzzles, and player progression can be communicated and understood. Discover h…
October is here, so let us not wait around & get some incredible resources avalible to you lovely people.
join the Mailing List: https://bit.ly/4eNPm8X
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Resources
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Onimusha Director Interview: https://youtu.be/o3CqZXKDjRw?si=e6bl7h27S13mf03U
Rebel Wolves Interview: ht…
In this episode, we sit down with Creative Director Alejandro Arque. Alejandro shares his journey through the world of game design from discovering his creative voice to leading the vision behind games and experiences that engage players. We dive into the craft of building worlds, developing ideas,…
Back again but with a different look of something that we have not touched on before, yet an aspect that is still engaging. I am talking about Skill Trees. Going back to a classic of Final Fantasy X I have been caught up in that of its skill tree (Sphere Grid) We will be going through skill trees a…
Back at it again with more incredible resources to help you all learn & grow as developers! I have found some incredible game dev info whcih I want to share with you all, so sit back, relax and let us get educated!
join the Mailing List: https://bit.ly/4eNPm8X
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Resources
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What does it take to make your favourite game feel "just right" in another language? In this episode, Yana, a game localisation specialist, takes us behind the scenes of the gaming industry. We chat about her career path, the surprising challenges of translating games, and why localisation is about…
Joining me for this episode is Senior Level Designer Raphael Kidd, who has worked on an incredible range of titles including LEGO Horizon, Hogwarts Legacy, and LEGO DC Villains.
Raph shares insights into his journey, along with his unique design approach across such a diverse set of projects. We'l…
In this episode, I'm joined by Tim Spaninks, level designer on Arc Raiders, for a deep dive into his journey through the game industry and the craft of designing immersive worlds. We talk about how Tim broke into game development, the lessons he's learned along the way, and how creating content on …
In this exclusive interview, Creative Director Al Yang takes us deep into the unsettling world of Silent Hill F, offering a rare look into the creative vision behind the next chapter of the iconic horror franchise. Al discusses the narrative themes, artistic inspirations, and emotional core shaping…
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