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A new game design and development podcast from the folks at mudstack. Tune in as we talk to people in the video game industry to learn about their journeys, challenges, successes and failures.
Frecuencia de actualización:
every 12 days
Duración media del audio:
62 minutes
Inglés
Estados Unidos
37 episodios
desde 27 de junio de 2022
episodic
ÚLTIMO EPISODIO 🔗
Enveloped in an aura of creative brilliance, today's guest on the Clear As Mud Podcast is the illustrious Vani Balgam. A luminary in directing, writing, and producing, she's the founder of Dancing Atoms—a visionary creator studio forging connections between Asian and North American storytelling, bi…
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EPISODIOS ANTERIORES 🔗
In this episode of Clear as Mud, we are joined by David Tucciaronne, the Director of Development at VR Vision. David is an exceptionally fun guy with an impressive background in both leading startups to success and innovating on the most cutting-edge VR technology.
We explore his personal philosop…
Today’s guest is James Adkins, Senior VFX Artist for Sony Playstation at Santa Monica Studio. James is a brilliant and talented artist who has worked on some amazing games and most recently the critically acclaimed God of War Ragnarok. We take a deep dive into his creative process, exploring how he…
Get ready for an incredible guest on the Clear as Mud podcast. We had Dan Fadness, Art Director at Terraform Studios, sharing his valuable insights on mentorship for aspiring artists.
He stressed the need for strong foundational knowledge before diving into mentorship, and he gave us a glimpse int…
“Alone, we can do so little; together, we can do so much” – Helen Keller.
Dave Branco, the Community Manager for the Game Development World Championship, shares his journey from working in finance to taking a bold leap, moving halfway around the world to Finland to pursue a career in the game indu…
Brad has worked as a 3D artist since 2008. He has been a character artist on multiple games in the Call of Duty franchise including Vanguard, Black Ops and Cold War.
Brad delves deep into the process of creating characters from a technical and order of operations perspective that shines a light on…
Have you ever watched one of those CG cinematic trailers for a game online and wondered how it was made? Well, look no further. Pierre has had a hand in creating trailers for the Assassin’s Creed franchise, Rainbow 6 Franchise and working on the cinematics for Call of Duty Vanguard.
We get int…
Ian has what every producer needs and not what every producer has- the personal touch! Throughout his work at Mythical Games, Zynga, Bioware, and 343 Industries, Ian puts his team first by getting to know them personally and professionally which in turn dictates his production style.
We talk abou…
Seth has worked in VFX on the film and TV side on Spider-Man 2 and Buffy The Vampire Slayer. On the game side, he’s worked on Star Wars- The Force Unleashed, the Battlefield franchise, the Dead Space franchise, Dante’s Inferno and was also on Amy Hennig’s canceled Star Wars game before the plug was…
William’s career has been built around working on mobile and casual games for companies like Ubisoft and Zynga, but now he’s at a bit of a career crossroads in the sense that he wants to work on independent titles in different genres.
We dive into the reasoning behind his career change, the challe…
Descargo de responsabilidad: El podcast y el arte incluidos en esta página son de mudstack, que es propiedad de su propietario y no está afiliado ni respaldado por Listen Notes, Inc.
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